Level editor idea part 1
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the first part of my personal idea for level editor idea are talking about the platform settings.
(I mean, player settings/water settings/door settings,etc)
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Door settings
picture:
I just need an input that let me add the hex colour instead triggers.
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Water settings
picture:
as same as door settings, but I also need to name the water in water platform instead of engine mark.
so we can named the water one by one.
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Barrel settings
picture:
also as same as door settings, but I need to replace model to seperately:
barrel damage and explosion size, or add explosion shape if the engine is possible.
*btw, about the model inside the barrel I will explain it in part 2*
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Player/actor settings
picture:
If 'alpha' is the only team that doesn't collide each other, I don't think that is good.
the better way is add a column that need to collide the same team people or not.
also, friendlyfire also important. It can make the battle more realistic....
last but not least, as the connection of part 2, I suggest adding this one at top of level editor:
the skin editor button will access to 3 parts: player/actor skin editor,barrel editor and gun editor.
so stay tuned for my second part of idea!