Set player-initiator's skin to 'A'

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Set player-initiator's skin to 'A'

Postby CritiKill » 21 December 2015, 04:00

I'm trying to make an Infiltration class for an upcoming map, and I really need this trigger in order to have the Infiltrator become a ghost on class selection.

Is this possible, or no?

(Multiplayer co-op map, BTW)
Last edited by CritiKill on 22 December 2015, 17:40, edited 2 times in total.
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Re: Set player-initiator's skin to 'A'

Postby ustopable » 21 December 2015, 15:36

Is it multiplayer or single player
If its multiplayer then you really need this because it takes more time to create multiple triggers just to change your skin

If its a single player then just work hard to create a bunch of trigger
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Re: Set player-initiator's skin to 'A'

Postby darkstar 1 » 21 December 2015, 16:15

You can do it with guns, give each player a gun, and when he shoot, his skin changes... Is easy to do, and you don't need that much triggers. :/



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Re: Set player-initiator's skin to 'A'

Postby tehswordninja » 21 December 2015, 23:39

You could just have a region covering the whole map and so when a certain player hits E they change skins, but idk how to work that, been a long while
who needs a PB2.5 release date, anyways?
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Re: Set player-initiator's skin to 'A'

Postby CritiKill » 22 December 2015, 02:55

tehswordninja wrote:You could just have a region covering the whole map and so when a certain player hits E they change skins, but idk how to work that, been a long while

The problem is that I don't want just anyone changing their skin to a ghost, only the Infiltrators.
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Re: Set player-initiator's skin to 'A'

Postby tehswordninja » 22 December 2015, 15:48

CritiKill wrote:
tehswordninja wrote:You could just have a region covering the whole map and so when a certain player hits E they change skins, but idk how to work that, been a long while

The problem is that I don't want just anyone changing their skin to a ghost, only the Infiltrators.

Yeah, I know there's a way to do that, but again I don't remember, I've seen other maps do this.
Maybe have the infiltrators be on red team, and have a region that can be activated by red.
who needs a PB2.5 release date, anyways?
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Re: Set player-initiator's skin to 'A'

Postby yi en » 22 December 2015, 16:04

hmm active trigger based on your skin. If it is true. It wont work in DM matches.
or could you please explain more If I am wrong?
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Re: Set player-initiator's skin to 'A'

Postby CritiKill » 22 December 2015, 17:40

tehswordninja wrote:
CritiKill wrote:
tehswordninja wrote:You could just have a region covering the whole map and so when a certain player hits E they change skins, but idk how to work that, been a long while

The problem is that I don't want just anyone changing their skin to a ghost, only the Infiltrators.

Yeah, I know there's a way to do that, but again I don't remember, I've seen other maps do this.
Maybe have the infiltrators be on red team, and have a region that can be activated by red.

It's supposed to be a co-op map with only two teams, so I don't think that will work out.
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Re: Set player-initiator's skin to 'A'

Postby Konquer » 26 December 2015, 21:38

I posted it a long time ago , i know how it would be helpfull. A + for you
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Re: Set player-initiator's skin to 'A'

Postby tehswordninja » 29 December 2015, 06:53

CritiKill wrote:It's supposed to be a co-op map with only two teams, so I don't think that will work out.

Um
how would that not work?
Red and blue teams work in co-op.
who needs a PB2.5 release date, anyways?
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Re: Set player-initiator's skin to 'A'

Postby Konquer » 29 December 2015, 15:51

BTW That what you try to make is acctualy done. Check out my map: konquer-castle (NON ADVERSITMENT , i just want to make you sure this is already to make.
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