Some update ideas...

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Some update ideas...

Postby darkstar 1 » 22 November 2015, 17:22

1) An object editor --> You draw an object with the ability to convert it to the level editor.
2) Triggers:
-'Call trigger A when person B kills a character/player'
--> calls a trigger when the player kill somebody

-'Clone movable A to its current location'
-'Clone movable A in region B'
--> Spawns exactly the same movable at its current position or a region.

-'Let character A say text B'
--> A text comes above the character and in the gamechat.

-'Clone gun A at region B'
-'Destroy gun A'
--> Clone/ delete a gun in a map.

3) Fire would be nice (but maybe it would be laggy)
4) Melee weapons like chainsaws and axes,...
5) The ability to change the looking of movables... like wooden/iron/... doors



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Re: Some update ideas...

Postby artichokecat » 23 November 2015, 00:50

Triggers

-There is a trigger on death already.
-Not bad I guess
-Same
-There is a trigger that lets you move guns,
but yes, I do want to be able to clone guns,
because there are only so many portandes you can store before it gets messy

3-Lol on his twitter he says he annoys us by not adding the flamethrower just because he can :P
4-Chainsaws...yes :)
5-We can already change the color, and we can make them invisible to put backgrounds behind them,
but more variety sounds nice
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Re: Some update ideas...

Postby darkstar 1 » 23 November 2015, 07:43

3 is just fire, no flamethrower :p



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Re: Some update ideas...

Postby Arc_ » 23 November 2015, 09:11

artichokecat wrote:-There is a trigger on death already.


He said a trigger on death when a specific character kills another specific character

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They've got Some Uses..

Postby Vexiled » 23 November 2015, 15:23

darkstar 1 wrote:1) An object editor --> You draw an object with the ability to convert it to the level editor.
Sounds interesting, but I'm not sure how this can be implemented. Not to mention this could easily be abused
2) Triggers:
-'Call trigger A when person B kills a character/player'
This already exists
-'Clone movable A to its current location'
-'Clone movable A in region B'
These could have their uses, but I think you could get the same effect by simply uses 2 of the same movables in the first place
-'Let character A say text B'
Can essentially be done, but if you mean it highlights the name like it does for noir lime, CS, etc. Then I'd like this
-'Clone gun A at region B'
-'Destroy gun A'
Could be useful in some cases
3) Fire would be nice (but maybe it would be laggy)
Not sure how the engine would be able to handle fire, but I'd love this for certain scenarios
4) Melee weapons like chainsaws and axes,...
Nope, I'd like to keep a futuristic game in the future
5) The ability to change the looking of movables... like wooden/iron/... doors
Well, you can change the color of movables, but the concept of this idea would help a lot of people, me included
We are machines, tools bereft of heart. We have lived, yet were never alive. Let us die having lived.
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