Add new Skins to the Level Editor

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Add new Skins to the Level Editor

Postby Darnit525 » 11 November 2023, 16:24

Recently the game gets updated with new skins but these skins cannot directly be added in the level editor, only by Trigger Actions, file editing, or copy pasting from a file edited map.

Some of these Skins also have incorrect blood colors or other mistakes that I will also note below.

The skins are:

151 - 155: Variations of the same skin with different colors, name unknown (Blood is dark purple, unknown if intended to be regular blood color #7f0000 or not)
156: Shadow Noir Lime (Has same Blood as CS-Ghost, probs intentional)
157 - 161: Alternate variants of 151-155
163: Light Battlesuit Oryx
164 - 165: Blue and Red Variants of Heavy Marine
166 - Orakin
167 - Husk (Uses Heavy Psi Blades by Mistake)
168 - Hex (Uses Heavy Psi Blades by Mistake)
169 - Arrin (Uses Heavy Psi Blades by Mistake)
170 - Heavy Usurpation Soldier (Mistakenly doesn't have reduced movement speed)
171 - Cyber Grub S1lk (Mistakenly has Human Blood rather than #e6bf33 Cyber Grub Blood)
172 - Grosk
173 - Futuristic Knight
174 - Uncivil Proxy (Not selectable as DM skin)
175 - Nexxon Contractor
176 - Assimilated Reakhohsha Operative (Actually seemingly an Usurpation Destroyer, doesn't use Reakhohsha sounds or blood color #df81e0)
177 - Slayer
178 - NEXXON CAPTAIN (Name in all caps in game mistake, not mine)
179 - Savage Falkok
180 - Savage Phoneix* (Failed spelling of the word Phoenix is actually in game, not my mistake, also blood color might be slightly off from #284ff0 used by regular falkoks)

There's also the following skins that I believe to be Event Skins.
38 - Yellow Noir Lime Variant
39 - Magenta Noir Lime Variant
162: Pinkine (Purple & Black Marine Variant)
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Darnit525
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Re: Add new Skins to the Level Editor

Postby KARL SERG » 12 November 2023, 19:28

The Assimilated Raekhosha, I presume the Destroyers are the only ones who can assimilate and, when they do, only the "skeleton" (as in general shape and a few original characteristics) remains while the "meat" (blood, phonation, overall aspect) becomes Destroyer.

Also LOL at savage Falkoks, they remind me of Warhammer 40K Kroot from the T'au Empire.
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KARL SERG
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Re: Add new Skins to the Level Editor

Postby Darnit525 » 7 December 2023, 21:39

Looks like the Savage Falkoks are no longer selectable as DM skins, probably removed from the game but I'll have to check.

Seemingly no, actually, they're still present after immediately downloading the game and checking, just no longer selectable from edit profile page and others that already had the skin still have it, strange.
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Darnit525
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