Suggestions

Give us your feedback about the Level Editor! Or have an idea? Post it here!

Suggestions

Postby GiraRay » 9 February 2018, 23:33

A list of ALE suggestions. Many of these ideas have been gathered from different topics

Trigger attribute: Activate on start [Yes/No]
Lamp attribute: Can be destroyed [Yes/No]
Enemy/Player -> Team -> Custom: (Custom team name, collision factor, chat name color, friendly fire, region activators, etc. Custom teams will be saved in the map source)

Gameplay> Enable/Disable Time Warp
Gameplay> Enable/Disable Kinetic Module
Gameplay> Enable/Disable breaking of bodies (Dead and alive)
Gameplay> Enable/Disable bullet reflection via psi swords
Gameplay> Enable/Disable root capabilities (Removes root capabilities and root error messages)
Gameplay> Enable/Disable chat message reception (singleplayer only) (used to enable chat commands in singleplayer)
Gameplay> Set psi sword cooldown to 'A' (to prevent super-omega swords of death, especially w/ time warp)
Gun> Mute gun 'A'
Gun> Unmute gun 'A'
Gun> Set fire sound of gun 'A' to 'B'
Gun> Set max bullet life value of gun 'A' to 'B'
Gun> Set bullet penetration factor of gun 'A' to value 'B'
Gun> Set bullet speed value of gun 'A' to 'B'
Gun> Allow Gun 'A' only for Player 'B'
Gun> Allow Gun 'A' for everyone (counteracts the above)
Gun> Clone Gun 'A' and spawn it in Region 'B'
Barrel> Explode barrel 'A'
Barrel> Clone barrel 'A' and spawn it in region 'B'
Barrel> Set explosion power value of barrel 'A' to 'B'
Character> Disable/Enable psi swords of player 'A'
Character> Call trigger 'B' when Character 'A' is damaged
Character> Call trigger 'B' when Character 'A' deals damage
Character> Set regeneration speed of Character 'A' to value 'B'
Character> Set regeneration delay of Character 'A' to value 'B'
Character> Set psi sword cooldown of Character 'A' to value 'B'
Interface> Show text 'A' in chat with color 'B' ----> (Custom: Allows custom names with custom colors to be used in dialogue, f.ex. Stranger: Hello)
Variable> Set value of Variable 'A' to play time of Player 'B'
Variable> Request value of Variable 'A' from Player 'B' (Used to update someone's client)
???> Update client of Player 'A' to the client of Player 'B' (Will update a player's client which keeps everyone at the same page. Can be used to make more advanced multiplayer saw maps, Co op maps and most importantly; DM maps. This action can be used efficiently by updating the client of a player to the same progress of the player that has the longest play time [using the 2 variable triggers above])

Key> Call trigger 'B' when key 'A' is pressed (Limited amount of keys that can be bound [listed in the manual])
----Will work exactly like a gun calling a trigger

Region> Move Region 'A' to point of death of projectile from Gun 'A' (The point of death from a projectile will stay until a new projectile dies)
Gun> Call trigger 'B' when projectile from Gun 'A' dies
Gun> Clear point of death of projectile from Gun 'A' (Restarts)
^ These three actions allow configured effects of a projectile
Last edited by GiraRay on 16 February 2018, 22:41, edited 3 times in total.
http://plazmaburst2.com/?s=9&a=&m=giraray-riddle1&id=826345
User avatar
GiraRay
Usurpation Soldier [50]
 
Posts: 72
Joined: 25 June 2015, 16:26

Re: Suggestions

Postby ChaoSquid » 10 February 2018, 08:56

Ooh, man, these sound nice. +1.

is +1 what people say when they second an idea?
Lazy innanet man who like, does stuff, sometimes.
My steam account's name is ChaoSquidingus.
User avatar
ChaoSquid
Cyber Grub [25]
 
Posts: 27
Joined: 23 November 2017, 15:34
Location: Last Place

Re: Suggestions

Postby Max teabag » 10 February 2018, 12:32

Almost all of them would make PB2 such a better place.

----

Some of mine:
Set variable 'A' to character 'B'
Set variable 'A' to gun 'B'

Set health of character stored in variable 'A' to 'B'
... Etc ... (All the other character triggers)
(The same guns triggers using the same logic) k thx :P
Max Teabag
User avatar
Max teabag
Usurpation Soldier [50]
 
Posts: 85
Joined: 15 July 2013, 13:41

Re: Suggestions

Postby Max teabag » 17 February 2018, 10:52

Variable> Request value of Variable 'A' from Player 'B' (Used to update someone's client)
???> Update client of Player 'A' to the client of Player 'B' (Will update a player's client which keeps everyone at the same page. Can be used to make more advanced multiplayer saw maps, Co op maps and most importantly; DM maps. This action can be used efficiently by updating the client of a player to the same progress of the player that has the longest play time [using the 2 variable triggers above])


I found out how to sync players in multiplayer.
http://plazmaburst2.com/level_editor/ma ... -synced&a=

I disable hp-generation, disable swords and disable impact damage.
Since player-health is synced up on each other clients, I can set a variable to the player's health, and then test the variable.
Edit: Use character health so you don't need to disable health regen or anything.

___

Kinda unrelated, but it would be nice if the "Move gun to region" trigger would be fixed. Right now, it seems as if it only works if It's visible by the player. So I have to zoom out to 1% for a split second when fetching guns.

___

Show GUI text saved in variable 'A' with text 'B'
Set GUI text of variable 'A to X position of value 'B'
Set GUI text of variable 'A to Y position of value 'B'
Max Teabag
User avatar
Max teabag
Usurpation Soldier [50]
 
Posts: 85
Joined: 15 July 2013, 13:41

Re: Suggestions

Postby Zyra Xov » 17 February 2018, 22:49

GiraRay wrote:Gameplay> Enable/Disable breaking of bodies (Dead and alive)

This can be done with an engine mark, Alternative Gameplay, but it also hides names and nade count; correct me if I'm wrong on this.
User avatar
Zyra Xov
Recruit
 
Posts: 5
Joined: 13 November 2017, 23:48
Location: go find me


Return to Level Editor

Who is online

Users browsing this forum: Bing [Bot]