Could'a use this thread to talk about general gameplay of pb3.
How you want it to be or smth.
Mainly these three topics, they go hand in hand:
Gameplay mechanics.
Weapon balance.
Status ailments.
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Kinda wanna talk about toxic mechanic here. The way it's applied rn feels pretty wrong like in a limbo or something.
EOS and viper weapons if they were to deal any more damage, the toxic wouldn't be important at all.
But at the same time, the toxic itself just drags out the dying process (in head shots compared to a falkonian marksman for EOS, viper sucks).
They definitely do something unique though; it's the fact that they prevent regen, and that they prolongue dying state (if they survive).
Depending on what sort of health system pb3 will have (either a regenerative pb2 or a solid health like pb1) it affects the toxic ailment quite a lot as a weapon.
I'd probably like to have the toxic effect dragged out for longer, right now, you can't take much of an advantage over it.
Another thing is cause a dying state much earlier at 50 hp or smth.
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Another one in gameplay is i feel like i'd want a slightly bigger fov.
And along with that, adjust gun accuracy to be useful for further ranges.