Pb2.5/3 Deahtmatch area spawners

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Pb2.5/3 Deahtmatch area spawners

Postby Nozzle » 14 May 2022, 11:24

Without that thing, it wont help to solve bugs with spawning, like you teleport under map or through it, so, eric, you must do it, add this, and all problems with spawns will be solved finally.

Deathmatch area is where you will spawn at, while it's dm gamemode, or tdm.

Many maps had that bug, will be fixed by it, i dunno why eric didn't already add it to pb2.

If you created the map with like 1 room small area, and u spawn there, it doesn't means the bug is fixed, or something, if there 1 more player joined, it will happens.

On my mind, it could be really usefull. :D
Last edited by Nozzle on 14 May 2022, 12:24, edited 1 time in total.
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Re: Pb2.5/3 Deahtmatch area spawners

Postby alj99 » 14 May 2022, 11:26

Having multiple spawners and a trigger that says whether or not players could spawn there might be cool.
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Re: Pb2.5/3 Deahtmatch area spawners

Postby Nozzle » 14 May 2022, 11:30

alj99 wrote:Having multiple spawners and a trigger that says whether or not players could spawn there might be cool.

Yes
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Re: Pb2.5/3 Deahtmatch area spawners

Postby Eric Gurt » 18 May 2022, 08:34

Quite doable for map designers with freedom of scripting PB2.5/3 has.

At least I managed to re-implemented classic get-position-for-respawn seeker which works similarly to one from PB2. It could use more tests and maybe even make it restricted by regions, but problem is - regions were not implemented when I did that.

At this point it is something other map designers could help you with.
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Re: Pb2.5/3 Deahtmatch area spawners

Postby Nozzle » 18 May 2022, 11:17

Eric Gurt wrote:Quite doable for map designers with freedom of scripting PB2.5/3 has.


Does that mean there will be a script editor?

Eric Gurt wrote:At least I managed to re-implemented classic get-position-for-respawn seeker which works similarly to one from PB2. It could use more tests and maybe even make it restricted by regions, but problem is - regions were not implemented when I did that.


Cool.

Eric Gurt wrote:At this point it is something other map designers could help you with.


Okay.
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Re: Pb2.5/3 Deahtmatch area spawners

Postby Eric Gurt » 19 May 2022, 09:28

Yes, it is possible to insert code objects, in addition to trigger actions. Also, making new trigger actions will be a thing (they really are just a code).
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Re: Pb2.5/3 Deahtmatch area spawners

Postby Nozzle » 19 May 2022, 17:35

Eric Gurt wrote:Yes, it is possible to insert code objects, in addition to trigger actions. Also, making new trigger actions will be a thing (they really are just a code).

Same had SuperFighters deluxe game, cool.
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Re: Pb2.5/3 Deahtmatch area spawners

Postby Eric Gurt » 19 May 2022, 23:17

Probably many games and software had this, in various amounts.

Haven't heard of this game before, though I think there was similar game about ducks.
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Re: Pb2.5/3 Deahtmatch area spawners

Postby Nozzle » 20 May 2022, 10:46

Eric Gurt wrote:Probably many games and software had this, in various amounts.

Haven't heard of this game before, though I think there was similar game about ducks.

Oh
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