Antagonist(s)
The game currently lacks any proper villain or iconic boss besides Sword Bot from PB1, who didn't organize the Falkok outpost defense or say anything. What do all the following have in common?
- Androids.
- Civil Security.
- Human soldiers.
- Usurpation.
- Falkoks.
They're all the same, nameless enemies without motives or anything to make them stand out besides their design. This is similar to Metal Gear Solid 5 where all the enemies were random soldiers, mercenaries and leaders who did not play any active role in the story and didn't go against Venom Snake in an active manner. And the bosses, such as the Skulls, had no personality either, unlike Liquid, Volgin, etc from the previous installments. An easy fix / suggestions would be:
- Androids -> who gave them freedom -> A mad scientist? Rogue AI?
- Civil Security -> who's their leader -> A corrupt official? A tyrant?
- Human soldiers -> who or what are they defending -> A military facility? A secret weapon?
- Usurpation -> who told them to, or why did they attack -> Their despotic queen? Their race is dying?
- Falkoks -> who's their leader?
Character development
More background information such as:
- How did Noir recover?
- How did they join CS9?
- Marine meeting Noir.
- Origins.
- Training.
- Why was Marine chosen?
- Why was Noir chosen?
- Why was Proxy jailed?
More character dynamics such as:
- Does Marine have feelings for Proxy?
- Does Noir ever resent Marine for stealing the spotlight?
- Does Proxy trust Marine and Noir?
- What if one of them is a liability?
More personal details such as:
- Are they confident?
- What are their fighting styles?
- What are their goals?
- What are their likes and dislikes?
So while I'm aware Eric will very probably develop the faction's stories and goals in PB2.5, I hope he will also insert a few characters + clearer protagonist dynamics to make the game more memorable, otherwise it will be mostly killing nameless enemies.