Jason Eden wrote:Reset the whole approved maps list. Start anew. Approve high quality maps only (ex. Reject's, Terabrion's, X Mechanic's). No more stryde-sniper kind of maps should ever appear in this list. Players should get used to maps that can actually be called "art", so they would finally learn the difference between good and bad, and maybe get inspired to get into map making that was and is the core part of this game (and also competitive part).
Jason Eden wrote:I remember times when players were thinking Reject is a god. And what do we have now? I enter a stryde-sniper match to ask why do they play this trash 24/7? Do you know what did they tell me? They told me "shut up, this map is perfect and historical". Perfect... Historical... I really want to swear right now to express my feelings, but I promised myself that I will stop using filthy language. These people are wrong. They are blind.
Jason Eden wrote:Community degraded a lot, and you staffs are the ones to blame for causing this. You legalized low quality maps and now they are everywhere.
Jason Eden wrote:Level developers don't see a reason to improve their skills in map making because the level of quality that must be achieved to get into the approved club is set at the bottom of the Marianas Trench. You just take a source of egrw1, add 3 extra walls in the middle, change background to basic and boom, you get it all, 4600+ votes, 3rd place in Best Custom Level Developers, being called a guy who makes "historical" maps. Cool, right? Cool? THIS IS WHY true artists either leave this game or stop devoting their time to making maps.
yi en wrote:at least make the server look alike CS-go or rainbow siege version pls...
jdc55 wrote:I also don't think it's balanced for a League to randomly pick out maps when it comes to a Match.. In PWL we did Best of 5 to 8. All 5 games consisted of all Competitive game modes. So every single match every player that Specializes in a specific mode get's a better chance to play instead of having to wait until Next week or potentially the week after next week. This doesn't make it favored toward a specific team who just happens to have players who specialize in a random picked out game mode.This affects seeds. No one should be getting first or second seed out of luck, but how they performed in all Core 5 Game modes..
Jason Eden wrote:I remember times when players were thinking Reject is a god. And what do we have now? I enter a stryde-sniper match to ask why do they play this trash 24/7? Do you know what did they tell me? They told me "shut up, this map is perfect and historical". Perfect... Historical... I really want to swear right now to express my feelings, but I promised myself that I will stop using filthy language. These people are wrong. They are blind. Community degraded a lot, and you staffs are the ones to blame for causing this. You legalized low quality maps and now they are everywhere. Level developers don't see a reason to improve their skills in map making because the level of quality that must be achieved to get into the approved club is set at the bottom of the Marianas Trench. You just take a source of egrw1, add 3 extra walls in the middle, change background to basic and boom, you get it all, 4600+ votes, 3rd place in Best Custom Level Developers, being called a guy who makes "historical" maps. Cool, right? Cool? THIS IS WHY true artists either leave this game or stop devoting their time to making maps.
yi en wrote:so, how do the team define a "map" that is used for a "competition?"
specific guns/slots only? realwar? arena?
we can't really sure.Plazma burst 2 unlikely Rainbow siege, which only have some maps to choose from, and they can pratice on these maps.
Hikarikaze wrote:A major caveat with resetting approved maps is that we're also messing with the things that keep multiplayer somewhat afloat. Personally I'd like if players gave more maps a chance too, but messing with approved maps has a consequence to it as well. It might not be possible to reverse those consequences either; if stryde-sniper gets disapproved, a new map can't just easily take its place and people won't just accept a substitute that easily or quickly. That would have to take time and unfortunately, the game is already so late in its lifetime that this arguably isn't possible anymore.
Hikarikaze wrote:jdc55 wrote:I also don't think it's balanced for a League to randomly pick out maps when it comes to a Match.. In PWL we did Best of 5 to 8. All 5 games consisted of all Competitive game modes. So every single match every player that Specializes in a specific mode get's a better chance to play instead of having to wait until Next week or potentially the week after next week. This doesn't make it favored toward a specific team who just happens to have players who specialize in a random picked out game mode.This affects seeds. No one should be getting first or second seed out of luck, but how they performed in all Core 5 Game modes..
Random map selection is fair. It forces players to step out of their comfort zone and learn areas of the game that they haven't specialized or mastered. If a team that specialized in rails loses in an arena map, whoever comprised that team in the first place is mostly to blame for focusing on that type of team composition.
The only place a specialized team should exist in is in a specialized competition. You can't have a league where maps focus on an array of different skills and strategies and also have teams that only specialize in certain skills rather than being well-rounded. Such a combination can't go smoothly. It's like having a team of all supports or DPS characters in a game like Overwatch. You could technically have that team composition but it'll stand out heavily as incompatible with the areas outside that team's area of expertise. Could such a team have a chance of winning? Sure, they might, but a proper team owner would focus on maximizing his/her team's chances of winning by creating a proper team composition appropriate for the league's map set or rule set.
jdc55 wrote:My idea for map selection is as fair as it gets.
jdc55 wrote:This gives a chance for everyone on the team to show their skills in every match and not have to miss out on it because random map types were chosen. This format helps those who are actually good or consistent at all or most map types to have great seeds and not just on a random lucky map draw. It also causes for wide map variety in the league. So teams will be stepping out their comfort zones. Every Game type will have atleast 3 or 4 maps proving the variety of maps this format will have.
jdc55 wrote:So assigning specific random maps each and every match is way too inconcistent for players. And again, it also makes it to where certain players each and every time have to wait for an oppertunity to play. All players on a team should have the oppertunity to play in each and every match.
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