phsc wrote:-the recommend for approval feature being the main feature if a map is approved or not, and we unnapprove all pb2 maps, BUT ALSO ADD A OPITION FOR RECOMMEND FOR UNNAPROVAL, so if a map has been approved but a lot of people want it unnaproved, it is, staff members just go in an verify the ratings and if the maps breaks any major rules such as being next level abusive, having map making issues such as walls not overlapping, or if it has unfair advatanges
this will make so that, if more people hate stryde snipre than enjoy it, well, goodbye, also add a small number as a minimal, lets say idk 5% of pb2s daily population wants a map approved, approved it is, or some quite minor value
even then this system can be abused, lets say paulstin adds a second rule to dark clan which is RECOMMEND STRYDE-SNIPER for approval, we are doomed
or, we can go full ancap pb2 edition
-all maps count towards kills, BUT private maps, so if theres an abusive god in a map killing everyone, everybody can just kick him out of the map, killing the generic idea of public modern custom maps making so they always have to be private, but maybe add the option to give gamemaster or not in private maps, and show it in pb2s lobby
any problem with any systems feedback is constructive always no matter how much ad hominem you use, just try to have a point n not pure logical fallacies like some ppl in this community do
while i think variety is great and creativity is the key to everything, there are a few problems with this
literally, a map with 7 being unbalanced
4 ppl vs 3 in a ranked match, thats a big deal, in team-oriented competitive games you cant leave or you most of the time get some kind of penalty or the game doesnt count or it goes free to leave
but i guess in pb2 one could easily just rejoin and take the slot, problem is that the person would be dead
and what if youre an amazing payload captain or smth, but you suck at killing people, how would you reach the top 100
again theres anotehr suggestion i did in the stryde-sniper post of mine, which is to add literally top everything on the leaderboards of pb2, instead of best player being based only on pp, add player with most kills, highest kd, some formula for kd kill reacetion, highest payload kd, most payload wins, etc
well, in pb2 thats quite a terrible idea cuz of the syncing, imagine having like a capture the flag mode, where someone picked the flag n died somewhere, but it isnt synced
we do have vars but im not sure about how reliable they are and how much lag they generate
but i think that concept to competitive pb2 is a great deal
what if we also maybe had even competitive modes for other things, such as maybe a weekly or monthly fanart contest, or maybe a general suggestions to make the game better context, and like have ranking for that, imagine that in pb2.5, tahts the kind of thing that generates a kinda great n effective competitive enviroment
i mean isnt that what moves the market in capitalism? competition, now imagine that for pb2 fanart, or for whos the best map maker, not based on blind rates, yet maybe on a system that consider other great map makers, both people with 1 map sucesses, high ldr, maybe people with many maps favourited for approval(read my stryde-sniper post etc)
imagine a reputation system that verifies the IP and only considers "active" players(read the stryde-sniper post again where i talk about how ppl who dont play or rly new accs shouldnt be considered as someone can just use a VPN)
deliciously exquisite pizza sauce, this idea would make both the map makers and the competitive players have fun
maybe not the highly conservative players of pb2 who defend the "great old era" (which most of the ppl didnt play and if they did they were kids n theyre just having nostalgia or smth thats how that goes in jungian psychology we just call that Si)
great idea.