Enemy types

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Enemy types

Postby LazyRain » 15 November 2018, 14:06

All of you knows that in every game there are different classes/types of enemies. Most often they differ in weapons. Less often in special skills. But in the PB series so far enemies differ in the number of HP and speed. And only the CS-Ghost has a special skill. Is it fine? I think yes, but there should be some more. However, I am against the types of enemies, which feature is based only on weapon(s). You can also suggest something.

I will also list the types of enemies that already exist.

- [ Lite ] Most common enemy. Nothing special, standart amount of HP, standart speed. Examples: CS-Lites, Usurpation Soldiers, red Falkoks, Human Soldiers, usual Cyber Grubs, androids T-01187.
- [ Heavy ] Slower enemy with more HP. Usually use heavier weapons. Examples: CS-Heavy, Phoenix Falkok. They definitely must have good impact protection.
- [ Fast ] Faster enemy with less HP but also with more moving speed. They must have Less impact protection. Example: SLC-56.
- [ Commander ] The same as Heavy, but with standart speed and more health. For example: Usurpation Destroyer, CS-Boss.
- [ Flyer ] A character with jet pack. Perfectly fit for no-gravity zones. I doubt that this may be a separate type of enemies, because all Falkoks, for example, have jetpacks.
- [ Ghost ] The one and the only Ghost belongs to CS fraction. Why do other factions have no similar characters? They must have at least similar technologies. In my opinion it's possibel to make three more ghosts differing in camouflage which helps the carrier to be invisible: on light, in darkness, on backround walls. These three ghosts don't have a weird color of blood, which alludes to completely different costume technology.
- [ Diver ] Character who able to swim faster than any other characters.
- [ Medic ] Support character who have healing equipment and faster health regeneration.
- [ Juggernaut ] Character bigger in scale than other characters. Have much more health and armor but also a few weak spots. Can use any weapon except handguns as dual welding and throw 3 grenades at once. Can alone use heavy weapons designed for two characters.
- [ Reflector ] Special Heavy character with armor fully protected from one or more type of damage. For example: Impact, explosions, small bullets, average bullets, heavy bullets, energy, elemental.
- [ Specialist ] Special Fast character with more health. Very stable. Can see through walls on any level of difficulty. Have 2 types of grenades. All homing projectiles can't see them. Specialists also have gravity boots that allow them to walk on the walls at any angle. Not sure if the last thing is possible.
- [ Infiltrator ] Some kind of the Ghost character. Infiltrators are high skilled soldiers and they can use any weapon despite of their race. Their main feature is to copy the appearance of an enemy. Weight, voice, size, everything (almost). Just remember level 22 from the PB2 Campaign. You cannot recognize another character in him until he reveals himself. Even hovering the cursor on it will display a description of the character you see, but not who he really is. Infiltrator takes his original appearance only after his death. All of this because of special suit which however have a negative feature which help to reveal an infiltrator. For example:
C9 > No one.
Usurpators > A slightly changed voice. I suggest to make them the (2nd) best Infiltrators among other fractions if infiltrators appear in the new Campaign.
CS > Slower and heavier than it should be.
Falkoks > Different sound when walking.
Androids > A little more suit light then it should be.
Grubs > Slight difference in shades of suits.
Crystal > Strange sounds on close distants.
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LazyRain
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Re: Enemy types

Postby ReversedEdges » 16 November 2018, 18:51

I hope to see a skill tree in PB 2.5 for NPCs, it would force people to plan strategies.

Teleporter > Could avoid damage by teleporting behind the enemy, 5 second cooldown.
An eye for an eye only makes two people blind.
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Re: Enemy types

Postby jiu » 18 December 2018, 00:39

I also made a post about this

something like enemies with special abilities that force the player to go back ^_^

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Re: Enemy types

Postby LazyRain » 21 December 2018, 14:47

Crap, it's been month already. Anyway...
ReversedEdges wrote:I hope to see a skill tree in PB 2.5 for NPCs, it would force people to plan strategies.

Teleporter > Could avoid damage by teleporting behind the enemy, 5 second cooldown.

Well, this guy shouldn't teleport just behind enemie's back. Instead of this he should be able to teleport on middle range distances in the line of his sight radius. The next jump is avaliable after a short cooldown. In my opinion this ability is similar to Kinetic Module of the Marine. I mean when a player having Teleport Module want to teleport he/she aim cursor to the destination and press "C". When doing this his/her left arm is pointing at the cursor.

A little offtopic. If in the next game there will be abilities they should be divided in three types: passive, active (Z), direct (C).

A skill tree? No, no, no. Only simple upgrading.
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