Pb2.5 Feature

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Pb2.5 Feature

Postby DeadFox » 23 June 2018, 01:57

What if you were able to cut a bullet in 2 and hit an enemy behind you with those bullets which were cut in half? Seems like a good feature for pb2.5 but it'd probably only work for singleplayer.
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Re: Pb2.5 Feature

Postby phsc » 23 June 2018, 14:54

but then, what happens to the bullet reflection/ricochet with swords thing? you prob saw it in use in maps like starwars by... dustin45? is that the dudes name? idk
looks pretty useless tho, the current system is better, and allows for more criativity
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Re: Pb2.5 Feature

Postby DeadFox » 26 June 2018, 02:17

I dunno who dustin45 is but I just thought of this feature like a week ago and decided to put it up on the forum to see if people agree to add it into pb2.5 singleplayer.

Got the idea out of nowhere but it would seem as a good idea in pb2.5 singleplayer as in being able to change options between reflecting and slicing bullets.
Last edited by Silent Aurora on 29 June 2018, 11:20, edited 1 time in total.
Reason: merged posts (disapproved the one after this to avoid double-posting. Notified user).
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Re: Pb2.5 Feature

Postby Player_PB2 » 29 June 2018, 09:25

Splitting bullets in half is possible IRL, but why would we need something like this? it's like dodging bullets
did you mean "add dodging"?
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