Team kills system

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Team kills system

Postby MI6 AGENT 007 » 28 January 2017, 01:03

So in PB2 after 3 kills that person who killed their team 3 leaves but comes back after a while. For 2.5 why not have the person never come back after the second time they kill their team 3x because it should not let them come back ever.
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Re: Team kills system

Postby DoomWrath » 28 January 2017, 02:30

I'm more in support of developing a more complex system. Players who make more than 3 teamkills a match should be removed from the match permanently. For players with a high ratio of teamkills to real kills, this could be dropped to 1 teamkill.

Perhaps if your teamkill ratio goes over a certain amount per hour/day, you are barred from logging into MP for 24 hours.

Just some thoughts.
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Re: Team kills system

Postby Star Fox McCloud » 28 January 2017, 02:44

just have an option to have it on or off in match making. along with doomwraths idea

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Re: Team kills system

Postby MI6 AGENT 007 » 28 January 2017, 04:28

@DoomWrath I like your second idea. Like for example if player X kills one teammate it should deduct their kills/pp and PPP. Kills by 1 and pp/ppp by 0.01. Then the next day deduct their kills by 2 and pp/ppp by 0.02. Each day they keep doing it the deduction points should raise by 1 and 0.01 until it gets to 10 and 0.10. That's my idea.
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Re: Team kills system

Postby 911 cop slate » 28 January 2017, 08:15

So,wait,what if you can your team kill you in accident and that happens?
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Re: Team kills system

Postby MI6 AGENT 007 » 28 January 2017, 14:24

Star Fox McCloud wrote:just have an option to have it on or off in match making. along with doomwraths idea

Thats like turning off friendly fire. I mean most of these MP games for consoles says you can turn off or on but you can still kill them using explosives (which is very obvious)
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Re: Team kills system

Postby 911 cop slate » 28 January 2017, 14:38

You can't kill team if you have your friendly fire off. But then Doomwrath said that your barred from PB2. But Eric could add a friendly fire.
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Re: Team kills system

Postby Terror Only » 28 January 2017, 16:18

but i love doing the team kills :(



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Re: Team kills system

Postby MI6 AGENT 007 » 28 January 2017, 17:27

Terror Only wrote:but i love doing the team kills :(

That is why something needs to be done because people like to kill their teammates to A) see how they will react B) screw up there KDR/ overall KDR. This gots to stop.
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Re: Team kills system

Postby 911 cop slate » 29 January 2017, 03:18

Terror Only wrote:but i love doing the team kills :(

So you want this to happen? http://prnt.sc/e1o3ho
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Re: Team kills system

Postby MI6 AGENT 007 » 6 February 2017, 21:47

DoomWrath wrote:I'm more in support of developing a more complex system. Players who make more than 3 teamkills a match should be removed from the match permanently. For players with a high ratio of teamkills to real kills, this could be dropped to 1 teamkill.

Perhaps if your teamkill ratio goes over a certain amount per hour/day, you are barred from logging into MP for 24 hours.

Just some thoughts.

Wait so if your last idea gets approved does that mean you wont be able to play as a guest(quite sure you the guest feature wont be in 2.5) but that means you banned from MP?
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Re: Team kills system

Postby Terror Only » 7 February 2017, 13:48

DoomWrath wrote:I'm more in support of developing a more complex system. Players who make more than 3 teamkills a match should be removed from the match permanently. For players with a high ratio of teamkills to real kills, this could be dropped to 1 teamkill.

Perhaps if your teamkill ratio goes over a certain amount per hour/day, you are barred from logging into MP for 24 hours.

Just some thoughts.

You say -kill after your teammate hit you accidentally - he gets banned. good idea bro
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Re: Team kills system

Postby MI6 AGENT 007 » 11 February 2017, 17:39

I think Eric should come up with the team kill deduction system. I mean think about it most MP games use the deduction system because it will affect that player whether they care or not.
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