by LazyRain » 28 June 2016, 11:43
Very long time ago I had an idea about new module for MH besides Slowmotion and a Kinetic
Plasma shield. It consumes 10 energy units on activation and covers the character with plasma which gives some protection against projectilies. Doesn't protect from falls and acid at all. Allows to move quicker even in water, but in the same time does it more susceptible to pushing. It means that he will fly away further and quicker from explosions and will hit walls stronger.
About your ideas. It can be made as new modules too. Maybe if Eric wants to add more abilities for the main characters, then we will be able to choose 2 of them at the beginning of each level. But also, more possibilities will be available in the new LE for us and maybe you will be able to make it by using triggers attached to the weapon.
I would make the following types of devices:
- General protection. Protects from everything gradually.
- Temperature protection. Very well protection from lasers and fire. Protects from all other projections a little. Doesn't protect from falling and acid.
- Inertia quencher. Well protects from projections. Protects from the sniper weapon and falling even better. Doesn't protect from lasers, fire and acid.
- Mirror protection. Projections will ricochet from armor with a certain probability. Absolute protection against the laser. Has no protection against fire, acid and falling.
- Heavy protection. It's like your Resistance, but you receive a small damage from all except falling and your moves very slowly.
- Acid protection.
Notice: Every protection slightly reduces mobility. Fire includes explosion damage.
But if we look at it on the other side. In PB2 any damage caused to the player has no types. It's common, and protection against damage is common too. For realization of this idea it is necessary to write code about several types of a damage for all weapon and not only. That is more calculations are necessary. I don't know how it will harm to productivities, but nevertheless.