Make (Almost) EVERYTHING Movable!

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Make (Almost) EVERYTHING Movable!

Postby Vexiled » 23 May 2016, 04:01

Exactly as the title says!

It's boring to just have plain "doors" be the only things that can move smoothly. Literally everything else is just a static object, unless you teleport it to another spot on a map. It'd be amazing to be able to make many parts of a map dynamic like a door, as it could make for some incredible gameplay!

The main things I was thinking on making mobile was:
- Decors (Primarily lasers)
- Pushers
- Backgrounds!
- Walls?
- Water (Please?)
- Regions (Could be handy)
- Lights

What do you guys think?
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Re: Make (Almost) EVERYTHING Movable!

Postby mrblake213 » 23 May 2016, 05:46

Decors-Decors can be "somehow" moved. By disabling one decor and enabling another decor.
Pushers- As I said, pushers can be "moved" by disabling one pusher and enabling another pusher.
Backgrounds- This could be handy.
Walls- Logically, walls and doors are just the same. Doors are just black and movable.
Water- I prefer the motion of water just like real life. Where water flows down. It would be weird seeing teleporting waters.
Regions- Regions could be moved right now with the correct trigger actions.
Lights- You could just enable and disable lights.

Note: Everything here is based on PB2. but it "could" be a good idea on PB2.5
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Re: Make (Almost) EVERYTHING Movable!

Postby Vexiled » 23 May 2016, 15:32

mrblake213 wrote:Decors-Decors can be "somehow" moved. By disabling one decor and enabling another decor.
Pushers- As I said, pushers can be "moved" by disabling one pusher and enabling another pusher.
Backgrounds- This could be handy.
Walls- Logically, walls and doors are just the same. Doors are just black and movable.
Water- I prefer the motion of water just like real life. Where water flows down. It would be weird seeing teleporting waters.
Regions- Regions could be moved right now with the correct trigger actions.
Lights- You could just enable and disable lights.

Note: Everything here is based on PB2. but it "could" be a good idea on PB2.5

I think you've got the wrong impression on my idea (I could be wrong though), I meant that there would be a trigger for almost everything that's exactly like the trigger that moves doors around (I don't mean teleporting or disabling/enabling things, actual normal movement).

For example: If you were to make a moving ship from one area to another, you generally would not be able to have a background, but if they could move alongside the doors, then it'd all look nice and neat.
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Re: Make (Almost) EVERYTHING Movable!

Postby Dark Reaver » 24 May 2016, 15:09

Great idea.

Have already suggested the movable backgrounds and that's the main reason I agree with you, eh.


But well, I can see some potential in all of them.
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Re: Make (Almost) EVERYTHING Movable!

Postby tehswordninja » 24 May 2016, 21:02

Yes pleasee

I've always wanted to make a moving ship but I've been restricted to just doors
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