mrblake213 wrote:Decors-Decors can be "somehow" moved. By disabling one decor and enabling another decor.
Pushers- As I said, pushers can be "moved" by disabling one pusher and enabling another pusher.
Backgrounds- This could be handy.
Walls- Logically, walls and doors are just the same. Doors are just black and movable.
Water- I prefer the motion of water just like real life. Where water flows down. It would be weird seeing teleporting waters.
Regions- Regions could be moved right now with the correct trigger actions.
Lights- You could just enable and disable lights.
Note: Everything here is based on PB2. but it "could" be a good idea on PB2.5
I think you've got the wrong impression on my idea (I could be wrong though), I meant that there would be a trigger for almost everything that's
exactly like the trigger that moves doors around (I don't mean teleporting or disabling/enabling things, actual normal movement).
For example: If you were to make a moving ship from one area to another, you generally would not be able to have a background, but if they could move alongside the doors, then it'd all look nice and neat.