Weapon ideas for mag size, etc

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Weapon ideas for mag size, etc

Postby tehswordninja » 3 April 2016, 03:55

I guess this goes here, anyways..

This is a list of how I feel weapons should work when it comes to reloading (possibly some other things, this will get updated), hope Eric takes a look at this but likely won't happen.
Reloading times/cooldowns/overheats I'm not completely sure on, likely could be changed, and reserve ammo could likely be buffed or nerfed (sorry this is a massive wall of text btw ;-;)
Pistols:
Pistol C-01p
10 round mag, 0.5-1 second reload, default 50 reserve ammo

Pistol CS-Pro
15 round mag, 0.5-1 second reload, default 45 reserve ammo

Alien Pistol (rails)
To make up for its lack of damage (aka everything):
The weapon would have an overheat meter instead of a magazine, and it would fire faster the longer you held it down but would overheat after a while, 2-3 second cooldown on overheat, default 60 reserve ammo

Alien Pistol (bullets)
The weapon would not have a magazine, but a battery like system. 8 shots until recharge, 0.5-1 second reload, default 40 reserve ammo (this pistol would be the higher damage dealer counterpart to the alien rail pistol)

Automatics/rifles:

Assault Rifle C-01r
30 round magazine, 2-3 second reload, default 90 reserve ammo

Assault Rifle CS-RC
60 round magazine (of some sort), 3-4 second reload, default 120 reserve ammo

Alien Rifle
Same thing as the Alien Rail Pistol, the weapon would have an overheat meter instead of a magazine, and it would fire faster the longer you held it down but would overheat after a while, 2-3 second cooldown on overheat, however the Alien Rifle would have a default "mag" of 40 shots before a 2-3 second reload would take place, default 100 reserve ammo

Ray Rifle
20 round magazine, 1-2 second reload, default 80 reserve ammo

Minigun
100 round magazine, overheat system but no change in firing speed, overheats for a few seconds if held down for more than 10 seconds (only if magazines are enabled), 4-5 second reload, default 200 reserve ammo

Plasmagun
Weapon overheats for 3 seconds if held down for too long, default 50 reserve ammo

Sniper Rifle
5 round magazine, 1.5 seconds between every shot, current reload time when reloading the magazine, default 15 reserve ammo.


Shotguns:

Shotgun C-01s
10 round magazine, 2-3 second reload, default 40 reserve ammo

Shotgun CS-DAZ
8 round magazine, 0.5-1 second reload per shell, can be fired while reloading, default 32 reserve ammo

Alien Shotgun
12 round "magazine" until 3 second recharge, default 32 reserve ammo


Explosives:

Rocket Launcher CS-Litbro
3 round magazine reloaded all at once, 3-4 second reload, default 15 reserve ammo

Grenade Launcher
8 round magazine reloaded all at once, 4 second reload, default 24 reserve ammo

CS-BNG
Current everything, default 5-10 ammo


Energy

Lite Railgun
Single shot, current reload, default 15 reserve ammo

Heavy Railgun
Single shot, current reload, default 8 reserve ammo

Raygun
Magazine size of 3, current recharge, reload of 4 seconds, default 9 reserve ammo


Misc:

Dronegun
Single shot, current reload, default 10 reserve ammo

Hound Walker Cannon
15 rounds till recharge/cooldown/reload of 4-5 seconds

Vehicle Minigun
25 rounds, recharge of 3-4 seconds

Vehicle Grenade Launcher
10 rounds, recharge of 4-5 seconds

Unnamed BNG-like weapon
4 round magazine/battery, same fire rate as the CS-DAZ (the weapon has a pump on it), default 16 reserve ammo

Unnamed Laser weapon
Overheats for 2-3 seconds if held down for too long, default 50-100 reserve ammo depending on how much damage it does

I think that's every weapon, including the three new PB2.5 weapons (Bullet alien pistol, unknown laser weapon and the plasma rifle thing) tell me if I missed something!
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Re: Weapon ideas for mag size, etc

Postby Copy_ » 3 April 2016, 12:41

This is an good suggestion to the ammo system in PB 2.5

-- Seems well balanced if im not mistaken so +1 from me
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Re: Weapon ideas for mag size, etc

Postby BOLK » 3 April 2016, 15:42

I think that it's should be a default ammo system if the map creator enables limited ammo + reload mode on weapons,but map creator can change it (modify) weapons however they want.
well,like modifying weapons is even possible right now at pb2
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Re: Weapon ideas for mag size, etc

Postby The Algerian Soldier » 3 April 2016, 18:03

this is good ideas man. but i think there's more guns will adding in the near future...
I'm Muslim and let 'em die !
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Re: Weapon ideas for mag size, etc

Postby tehswordninja » 3 April 2016, 19:38

The Algerian Soldier wrote:this is good ideas man. but i think there's more guns will adding in the near future...


Once more weapons are added to pb2.5 and are given general stats I'll add them to the list.

Added the sniper rifle btw
who needs a PB2.5 release date, anyways?
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Re: Weapon ideas for mag size, etc

Postby prometheansoldier » 6 June 2016, 07:11

Sounds very interesting, and they are well balanced. +1 :D
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Re: Weapon ideas for mag size, etc

Postby tehswordninja » 12 June 2016, 15:55

Added a few more weapons.
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Re: Weapon ideas for mag size, etc

Postby Cpt Epsilon Tex » 19 June 2016, 11:02

Would be awesome if your weapon is empty but you found a gun like you holding,so you could take the magazine out of that rifle.
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Re: Weapon ideas for mag size, etc

Postby tehswordninja » 18 July 2016, 17:42

I updated it again, as I learned a while back that the 'plasma shotgun' is no longer a shotgun, so I changed its stats. I also added the unknown laser gun.
Please, tell me if there are things that are not balanced or some weapons that need new stats or something, would be helpful.
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