PlazmaBurst 2.5

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Re: PlazmaBurst 2.5

Postby tehswordninja » 6 August 2016, 19:28

ustopable wrote:I wonder if pb2.5 alien rifle and shotgun would get more love ^_^

I hope so as well.
I'd like to see them both get a rework so that they are unique (the alien shotgun is an alien rifle with an extra bullet , more damage, and terrible pierce, not very unique stats imo).

The alien rifle definitely needs a buff, pretty much everyone regards it as trash. The other slot 2 rifles can do far more damage because of their fire rate, the extra damage the alien rifle gets isn't enough to warrant the fire rate.
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Re: PlazmaBurst 2.5

Postby Tempus » 6 August 2016, 20:11

Terror Only wrote:
Tempus wrote:
Spoiler: Show More

is that a laser-pistol or something?


Best explained by



It's a pistol (in your quote) the shot (bullet) or gold line is the bullet tracer. If that makes any sense.
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Re: PlazmaBurst 2.5

Postby ustopable » 15 August 2016, 02:36

What will be the new lng range weapon that Eric is talkingnabout my gawd I'm excited
And global illumination oh my gawd
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Re: PlazmaBurst 2.5

Postby Tempus » 16 August 2016, 02:38

ustopable wrote:What will be the new lng range weapon that Eric is talkingnabout my gawd I'm excited
And global illumination oh my gawd


Cant say anything about it...
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Re: PlazmaBurst 2.5

Postby ustopable » 16 August 2016, 11:17

Tempus wrote:
ustopable wrote:What will be the new lng range weapon that Eric is talkingnabout my gawd I'm excited
And global illumination oh my gawd


Cant say anything about it...


I just hope its an anti material rifle or anti tank rifle :) it wold be great

Destroying vehicles never been campy
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Re: PlazmaBurst 2.5

Postby tehswordninja » 16 August 2016, 19:17

Loving the new 'blaster' effect, now Alien guns will be a bit unique
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Re: PlazmaBurst 2.5

Postby MI6 AGENT 007 » 17 August 2016, 05:20

He should come up with the idea of body armor. It helps to protect your health from taking damage.
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Re: PlazmaBurst 2.5

Postby ustopable » 18 August 2016, 12:18

Would like to see tat old alien pistool
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Re: PlazmaBurst 2.5

Postby GhostX5 » 18 August 2016, 16:21

Same here too, I wanna get back to the original Alien Pistol. Blaster effects look incredible, they remind me of Bubble Blaster Rifle from Raze 2.
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Re: PlazmaBurst 2.5

Postby MI6 AGENT 007 » 18 August 2016, 18:09

Hopefully there will be new guns too.
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Re: PlazmaBurst 2.5

Postby ustopable » 19 August 2016, 12:25

there are new guns if you didn't read or see any pictures in Eric's twitter
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Re: PlazmaBurst 2.5

Postby tehswordninja » 19 August 2016, 19:38

MI6 AGENT 007 wrote:Hopefully there will be new guns too.

I've counted around 10 so far

Old Alien pistol

Weird rocket launcher looking weapon (used to be a plasma shotgun but eric told me it's been changed)

Laser weapon (no model afaik)

4-6 new weapons with nothing known about them

new long range weapon
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Re: PlazmaBurst 2.5

Postby MI6 AGENT 007 » 20 August 2016, 23:42

I certainly like my idea better imagine having body armor in PB2.5....
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Re: PlazmaBurst 2.5

Postby Alien security heavy » 22 August 2016, 20:32

I have been watching Eric's Twitter since I saw that he attempted to make PB2 with 3D Enviroment. I knew he was going to make something like that and I am pretty damn happy/hyped for such a thing. I still check it 3 times a day but I didn't make my Twitter account though...
Oh, and, happy to see the dual wielding from FttP return.
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Re: PlazmaBurst 2.5

Postby MI6 AGENT 007 » 23 August 2016, 03:21

Im excited to see what changes he's gonna make.
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Re: PlazmaBurst 2.5

Postby GhostX5 » 25 August 2016, 14:48

Yup, same here too. I heard that he actually implemented bullet collisions. When both bullets collide, same thing applies to rockets, but they both blow up. I already guessed which weapon he used which has 4 red bullets, that was Shotgun C-01s by the way.
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Re: PlazmaBurst 2.5

Postby MI6 AGENT 007 » 1 September 2016, 05:25

Then again body armor isnt an idea for PB2.5 :(
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Re: PlazmaBurst 2.5

Postby ustopable » 1 September 2016, 10:33

The hell is body armor if its defining a player if he is heavy or lite please no
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Re: PlazmaBurst 2.5

Postby GhostX5 » 1 September 2016, 12:39

I don't think the body armor would define the player as a heavy. It's just like SFH, once if you get the body armor, your armor will be able to block every bullets, but can absorb the damage from the rocket explosion p, thus receiving -15 damage.
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Re: PlazmaBurst 2.5

Postby Ayano » 1 September 2016, 12:51

I think body armor would just complicate things in the game.
It would be almost like an RPG game where a character's/Player's
Defence and Reduced Damage would come into play.
And to think we have such a range of Big weapons such as.
Spoiler: Show More
Lazer rifles, Ray guns/rifles, Guns which shoot out viruses, Gun which can penetrate through some walls, A Big Nuke Gun, A sniper rifle who can cut people into two, Swords, Alien technology, Also a gun which shoot out white disco balls , A spamming Grenade launcher , A mini-gun, a gun which shoots out energy and a rocket launcher.
I doubt that Body armor would even help against these kinds of weapons.
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