PlazmaBurst 2.5

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Re: PlazmaBurst 2.5

Postby tehswordninja » 23 July 2016, 17:49

RenegadeKillerGSX9 wrote:Oh yeah, I know what you meant, the fire delay? That'll be pretty cool, resembling the reality of the minigun, spins up and fires away.

I wish the CS-RC (XM8) would still have the same recoil when firing.

I expect the weapons to stay mostly the same with some minor tweaks to make some more viable or more unique (cough cough useless alien pistol cough).
I would also expect the Ray Rifle to get nerfed as it is literally a direct upgrade to all of the other slot 2 rifles.
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Re: PlazmaBurst 2.5

Postby rayriflepie » 27 July 2016, 00:33

tehswordninja wrote:I would also expect the Ray Rifle to get nerfed as it is literally a direct upgrade to all of the other slot 2 rifles.

You've hurt me... ;-;
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Re: PlazmaBurst 2.5

Postby tehswordninja » 27 July 2016, 00:40

rayriflepie wrote:
tehswordninja wrote:I would also expect the Ray Rifle to get nerfed as it is literally a direct upgrade to all of the other slot 2 rifles.

You've hurt me... ;-;

Well, not fully

Pies aren't getting nerfed
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Re: PlazmaBurst 2.5

Postby rayriflepie » 27 July 2016, 22:50

That's good.
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Re: PlazmaBurst 2.5

Postby ustopable » 30 July 2016, 17:40

are we getting an SMG in game ^_^ I wish we could have one spray them in short range and run good for rushers like me ^_^

SMG, SMG ,SMG, SMG
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Re: PlazmaBurst 2.5

Postby GhostX5 » 31 July 2016, 08:20

Same, I wanna have an SMG! Perhaps an SMG which looks like MPX, that's my favorite weapon, perhaps the SMG should be our sidearm, then the pistol will be our backup weapon.
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Re: PlazmaBurst 2.5

Postby tehswordninja » 31 July 2016, 16:57

The PB1 SMG would be nice to see, with changed stats of course.

A SMG for the Civil Security would be nice to see, maybe SMGs for every faction as well?
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Re: PlazmaBurst 2.5

Postby LazyRain » 31 July 2016, 17:24

tehswordninja wrote:A SMG for the Civil Security would be nice to see, maybe SMGs for every faction as well?

Then every type of the weapons for every faction.
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Re: PlazmaBurst 2.5

Postby ustopable » 4 August 2016, 11:08

Would love to see that SMG for every faction especially Usurpation SMG
and someone Eric said he will add Asia Server ^_^ ASIANS ASIANS ASIANS
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Re: PlazmaBurst 2.5

Postby Elitech » 4 August 2016, 14:42

As we've seen, two weapons can be held in two hands, in the same time.

Well, holding two heavy rayguns or a heavy raygun and a BNG or a bng and a sniper or something would be OP!

He will probably rebalance and decrease and increase damage so :(

Will ruin some maps.

I WANT TO PLAY PB2.5 RIGHT NOW SO BADLY I KENT WAIT ANYMOAR PLS GURT LEMME PLAY
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Re: PlazmaBurst 2.5

Postby Tempus » 4 August 2016, 15:50

Elitech wrote:As we've seen, two weapons can be held in two hands, in the same time.

Well, holding two heavy rayguns or a heavy raygun and a BNG or a bng and a sniper or something would be OP!

He will probably rebalance and decrease and increase damage so :(

Will ruin some maps.

I WANT TO PLAY PB2.5 RIGHT NOW SO BADLY I KENT WAIT ANYMOAR PLS GURT LEMME PLAY


I'm pretty sure you can only use the "light" weapons in both hands.








I'm sure it may be possible to edit what weapons you can "duel-weld" in LE because pb2.5 is all about customization. This will add a new style of game-play to Plazma Burst.

Just how much thought and effort that's going into Pb2.5 is impressive. Everything is being looked at and perfected. It's like watching Eric paint a picture.

Hopefully once the game is in alpha/beta we will start to see new faces around here again!



Personally I'm excited to see what kind of swords we have in Pb2.5.
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Re: PlazmaBurst 2.5

Postby tehswordninja » 4 August 2016, 15:51

Elitech wrote:As we've seen, two weapons can be held in two hands, in the same time.

Well, holding two heavy rayguns or a heavy raygun and a BNG or a bng and a sniper or something would be OP!

He will probably rebalance and decrease and increase damage so :(

Will ruin some maps.

I WANT TO PLAY PB2.5 RIGHT NOW SO BADLY I KENT WAIT ANYMOAR PLS GURT LEMME PLAY

The only weapons that can be dual wielded by default right now are pistols.
Anything else is up to the map editor.
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Re: PlazmaBurst 2.5

Postby ustopable » 5 August 2016, 09:10

If map editor could edit what weapons could be double wielded I'm pretty sure 2 Rayrifle Tcoor will be OP
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Re: PlazmaBurst 2.5

Postby LazyRain » 5 August 2016, 09:47

ustopable wrote:If map editor could edit what weapons could be double wielded I'm pretty sure 2 Rayrifle Tcoor will be OP

Eric has told that it will be possible in the new LE. He has also noted that with two Assault Rifles C-01r the player will be able to fly. Probably he already tried.
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Re: PlazmaBurst 2.5

Postby Tempus » 6 August 2016, 01:46

New lighting effects are very very cool.


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Re: PlazmaBurst 2.5

Postby Terror Only » 6 August 2016, 03:02

Tempus wrote:
Spoiler: Show More

is that a laser-pistol or something?
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Re: PlazmaBurst 2.5

Postby ustopable » 6 August 2016, 04:57

Its a tracer left by the bullet not so sure
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Re: PlazmaBurst 2.5

Postby GhostX5 » 6 August 2016, 14:34

Answer is, it's a bullet tracer. In such games, when you shoot, a yellow line comes out from the muzzle flash, that was the bullet tracer. Happens to every weapons.
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Re: PlazmaBurst 2.5

Postby Akagi » 6 August 2016, 15:34

It could also be something like a bullet trail.
But thats what I think it is.
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Re: PlazmaBurst 2.5

Postby ustopable » 6 August 2016, 18:08

I wonder if pb2.5 alien rifle and shotgun would get more love ^_^
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