AI Robot wrote:Im hyped about Breakable Walls Which Equals less camping.
Agreed I camp when outnumbered as well.mikey schmidt wrote:AI Robot wrote:Im hyped about Breakable Walls Which Equals less camping.
i dont think that will work, i usually camp when im outnumbered ( i camp above a building in x death-realwar cuz there are so many reds )
MI6 AGENT 007 wrote:Agreed I camp when outnumbered as well.mikey schmidt wrote:AI Robot wrote:Im hyped about Breakable Walls Which Equals less camping.
i dont think that will work, i usually camp when im outnumbered ( i camp above a building in x death-realwar cuz there are so many reds )
mikey schmidt wrote:
well, breakable walls is a horrible idea, since new players will get farmed when all of the walls were gone
hence why camping is allowed while noobs hates it
i have more idea :
-shockwave effect on explosives. a wave distortion will be visible around the explosion, it does not harm the player but it pushes the player from the explosion, the bigger the explosion, the more shockwave power will push you, and the further it travels ( it wont go trough walls )
-cs tank. a slow, heavy, armored vechile (you can still customize the hp though). the armaments : a 40 mm machine-cannon, and a plasma turret that shoots a 125 mm energy pellet (slight brush damage like bng) note : maybe mm should be door prenentation
-alien rider. just like those speed bikes from star wars. but a different desing
-acid proof ( consumable ). you can buy it in the shop
-window. background windows were not destructable, the ones like walls are, shockwave can also shatter it
-both the rail and blaster version of alien pistol should be in the shop
well i actually like the alien rail pistol ( the projectile were super fast ) but make the alien rail pistol's projectile bounce of walls like the lite railgun and heavy railgun ( i highly request it )
I agree to this one, I really loved shockwave effects on such explosions! That's what really missing in PB2!tehswordninja wrote:mikey schmidt wrote:
well, breakable walls is a horrible idea, since new players will get farmed when all of the walls were gone
hence why camping is allowed while noobs hates it
i have more idea :
-shockwave effect on explosives. a wave distortion will be visible around the explosion, it does not harm the player but it pushes the player from the explosion, the bigger the explosion, the more shockwave power will push you, and the further it travels ( it wont go trough walls )
-cs tank. a slow, heavy, armored vechile (you can still customize the hp though). the armaments : a 40 mm machine-cannon, and a plasma turret that shoots a 125 mm energy pellet (slight brush damage like bng) note : maybe mm should be door prenentation
-alien rider. just like those speed bikes from star wars. but a different desing
-acid proof ( consumable ). you can buy it in the shop
-window. background windows were not destructable, the ones like walls are, shockwave can also shatter it
-both the rail and blaster version of alien pistol should be in the shop
well i actually like the alien rail pistol ( the projectile were super fast ) but make the alien rail pistol's projectile bounce of walls like the lite railgun and heavy railgun ( i highly request it )
From what i know only movables are breakable, not all walls. Besides, approved maps will likely be a lot different in PB2.5, plus with the addition of ammo, I think camping's effectiveness will be lowered heavily.
I certainly would like to see shockwave effects, more vehicles, usable items, etc.
GhostX5 wrote:I agree to this one, I really loved shockwave effects on such explosions! That's what really missing in PB2!tehswordninja wrote:mikey schmidt wrote:
well, breakable walls is a horrible idea, since new players will get farmed when all of the walls were gone
hence why camping is allowed while noobs hates it
i have more idea :
-shockwave effect on explosives. a wave distortion will be visible around the explosion, it does not harm the player but it pushes the player from the explosion, the bigger the explosion, the more shockwave power will push you, and the further it travels ( it wont go trough walls )
-cs tank. a slow, heavy, armored vechile (you can still customize the hp though). the armaments : a 40 mm machine-cannon, and a plasma turret that shoots a 125 mm energy pellet (slight brush damage like bng) note : maybe mm should be door prenentation
-alien rider. just like those speed bikes from star wars. but a different desing
-acid proof ( consumable ). you can buy it in the shop
-window. background windows were not destructable, the ones like walls are, shockwave can also shatter it
-both the rail and blaster version of alien pistol should be in the shop
well i actually like the alien rail pistol ( the projectile were super fast ) but make the alien rail pistol's projectile bounce of walls like the lite railgun and heavy railgun ( i highly request it )
From what i know only movables are breakable, not all walls. Besides, approved maps will likely be a lot different in PB2.5, plus with the addition of ammo, I think camping's effectiveness will be lowered heavily.
I certainly would like to see shockwave effects, more vehicles, usable items, etc.
GhostX5 wrote:Oh, that one. Well, that only happens when you destroyed a movable, and it breaks down into debris. But I'm pretty sure that'll work good too, it'll resemble the destroyed city, if we have multiples of debris objects.
my favorite pistol in pb2 is actually the alien rail pistol, altrough its weak, its fire rate is fast and the projectile speed is undodgeable, but if both blaster and rail version of the alien pistols were in pb2.5 i would like its projectile to bounce just like the cs railguns in multiplayer (seriously, i highly request this)
blastermaster443 wrote:I would like to see some work on the ghost skin, like give it a time limit, cool down, etc..
i also would like to see a sniper version of the m4a1 that doesn't use a laser, but instead just does the green light thing
in case you cant tell, i love in-game assassination technics and surprise attacks. the ghost skin and the sniper serve my preference very well
MI6 AGENT 007 wrote:Keep the health system we have on PB2 and move it to 2.5. I mean this health system is the best to me it heals pretty quick when engaged in a firefight, its like if you avoid being hit for 1 sec it heals most of these damn health systems that heals in other games takes 7 seconds for it to heal so yeah, please keep this health system and move it to 2.5.
GhostX5 wrote:Maybe, maybe not. Since Eric Gurt said that he'll be porting the game to a different one. Curious about that part.
Return to Feedback and Insights
Users browsing this forum: No registered users