Open world.

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Open world.

Postby maxim12 » 25 November 2015, 13:53

My idea is basicaly implent open-world to the plazma burst game (PB2.5). Open world will be beasicaly some kind of conquest, resembling real-life locations, towns, cities, and anything in those cities, aswell as forests, mountains, caves. Open world is Player vs NPC enemys ONLY! Want PvP? Go for ranked matches. Open world will not affect your account stats such as KD'r, amount of kills and deaths, and Player Points.


Oh no, huge wall of text!


Here how it works:
Basicaly there is a city called "Plasma city" that is located in random place on earth, a home of the rebels (Which are the players.). It's a well protected city with a shield sphere covering it. All players Spawn/Respawn there. The maps in the open world mode basicaly will resemble the real life locations on earth (ALL REAL-LIFE LOCATIONS!), the real life citys and towns (Example: Moscow, Los angeles, Jerusalem, etc.), all It's Neighbourhoods, streets, houses, shops, theaters, malls, cineams, etc. Not only Towns/cities, but also could be exploring forests, mountains, caves, etc.

Player spawn/re-spawn; how it works:
Basicaly if the player first time entering this game mode, he will spawn with default loadout: CS-Pistol, CS-Assaultrifle, CS-Shotgun. Player first time entering the gamemode will have 3 lives. Each 3 hours all players gain 1 live back. The limited amount of lives players can have is 3, above 3 they cant gain lives. Once the player is in middle of battle, and he dies, his body will lie there for 20 seconds, once 20 seconds past and no one revives him, he will respawn back into Plasma city, and lose 1 live. Once the player loses all his lives, he cannot respawn untill he get gained a new live.

Enemys; who are our enemys!?
The enemys will be basicaly the enemys we find in the Plasma burst 2 campaign (And not only). The enemys will basicaly will defend their territories, aswell as attack the territories that are captured by the players or any other enemy faction.
Factions:
- Civil security - All rounders. Usualy they accupy popular towns/cities and have random outposts in middle of forests.
- Usurpation forces - Strong aerial forces, high tech and powerfull weaponary. Usualy they occupy unpopulated places such as random islands in the middle of oceans/seas, and they have random Motherships around earth, but their main Base is the Main mothership in Earth's orbit.
- The Androids - Fast, forious, they are good at aiming. They occupy robotic facilities which could be Civil security outpost facilities or any city/town that has robotic facilities and they have been over-taken by the androids.
- Grubs - Heavely armored. They are also punchy. They do not own territories but they live in random caves, they never attack enemy territories. But if player faces them, they can be a big threat.
- Falkoks - Same as Usurpations, strong aerial foces, but, instead of strong weaponary they appear in large numbers.
- Random Mercenary organisations - Random organisations that have thier priorities. They do not own territoryes, but they can infiltrate territories and steal important things. Uses stealth/cloak stolen technology from civil security.
- Terrorists, fanatics (No, not refering to islam.) - Religious fanatics which belive in satan and think if they manage to clear out all earth from who is not in their religion will have a rich home and a virgin. they are weak, but they are not afraid to blow theirselves (Kamikaze).
- Band - Same as terrorists, they are weak, do not own territories, but they do not kamikaze. They do not belive in any religion unlike the terroritsts, and they are trying to survive.
Each enemy factions will have their advantages and weakpoints, aswell as their specialisations and abilities.
Note: AI NPC's Difficulty level automaticaly and always set to "Impossible".

How do we explore; capturing territories, entering new locations, exploirng them:
If the game is only started, and no other locations explored yet, the player basicaly needs to leave the plasma city and the game will start to load up an unexplored locations, if It's already explored it will do same, load up the map with the players and enemys there. And note the player will spawn in the other location from where he did come. Example, you arrived to that location in a foot? you spawn from where you come in a foot. You reached that location in a aircraft? you will spawn in the new location in an aircraft. To capture territories the players need to clear the location from enemys, clearing all buildings from the enemys.

Capturing territories will provide bonuses for the players, could be: Unlocking new weapons to choose, new perks, abilities, increased amount of limited lives, etc.

Players equipment and abilites:
All players that plays the game mode will have starting equipment and abilities. The default loadout the player will start with is CS-Pistol, CS-Assaultrifle, CS-shotgun, players can change to other weapons. When there are no any territories captured the only weapons avaiable for them are Slot 1 pistols, slot 2 assault rifles and slot 3 shotguns. Players default starting ability is nothing. Ofcourse players can select abilities.
Players default HP's starting is 400.
Players character skin... The player character skin is basicaly the skin they choose or create from the skin editor when they edit their profile.

Available perks for all players at start (When no any territories captured.):
None (default) - Self explaining, no bonuses and drawbacks.
Nano Armor - Increases the amounts of HP's for the player, however with the sacrifice of speed movement.
High mobility - Sacrifices your HP's with more speed and jump height.
Marksman - Improves your aiming with the sacrifice of HP's.
... More perks gets unlocked (For all players) during capturing more territories.

Abilities; all players will have energy just like in singleplayer, abilities require energy.
Quick Sight (Default) - Turn On/off ability. When active increases your aiming, stackable with marksman perk. drains energy.
Sphere Shield - Turn On/Off ability. When active, reduces all damage you receive when active, drains energy.
Bio injection - Usable ability. When using it, restores part of your HP's, drains part of your energy.
... More abilities gets unlocked (For all players) during capturing more territories.
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Re: Open world.

Postby ustopable » 26 November 2015, 09:29

Wait is this a game or an idea for pb2.5
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Re: Open world.

Postby mingo1 » 26 November 2015, 09:52

THIS WOULD BE A DREAM UPDATE!

God, if this was PB3, I'd be on it for a lifetime.

Beyond excellent idea my friend, the odds of Eric doing this are low from my perspective, but we never know what the man can do.

++++++1 from me.

:D
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Re: Open world.

Postby Wardemption » 26 November 2015, 11:52

Wow, same thing that I was thinking of the whole time. It will be fun like that, lol.
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Re: Open world.

Postby maxim12 » 26 November 2015, 16:19

ustopable wrote:Wait is this a game or an idea for pb2.5


It's and idea for PB2.5 (Or wait... a huge idea surprise for PB3!!??)
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Re: Open world.

Postby Monovalent » 26 November 2015, 16:22

Every spot players can visit in the game is created by community i.e. "open world" is more of a custom map suggestion than an actual update idea.

2.5 will run a better engine, but it won't be able to handle an open world. You've chosen a wrong game to suggest such thing.
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Re: Open world.

Postby maxim12 » 26 November 2015, 16:45

Monovalent wrote:Every spot players can visit in the game is created by community i.e. "open world" is more of a custom map suggestion than an actual update idea.

2.5 will run a better engine, but it won't be able to handle an open world. You've chosen a wrong game to suggest such thing.


Well maybe i choose the wrong game, but, there are over 1000000+ maps in PB2 and yet PB2 handles it perfectly.

And "Open world" I'm not suggesting one HUGE map with all real-life locations, It's divided into huge amount of maps.
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Re: Open world.

Postby ustopable » 27 November 2015, 14:01

You mean like a world conquest? Each territory have a individual map assigned to them?
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Re: Open world.

Postby maxim12 » 28 November 2015, 11:00

ustopable wrote:You mean like a world conquest? Each territory have a individual map assigned to them?


Possibility yes.
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Re: Open world.

Postby ustopable » 29 November 2015, 04:16

It will be good for clan wars if we could add it in clan wars
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Re: Open world.

Postby Wardemption » 29 November 2015, 14:56

:D Clan wars, wow.
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Re: Open world.

Postby maxim12 » 29 November 2015, 21:33

ustopable wrote:It will be good for clan wars if we could add it in clan wars


Well no. I want it to be accesible for all players, not only the players who are in clan.
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Re: Open world.

Postby ustopable » 30 November 2015, 09:15

so if a clan is lacking people other players can join as reserves or mercenaries but we can also make a random team maker and allow players not in a clan to battle but if you want to practice single player domination will be allowed
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Re: Open world.

Postby maxim12 » 30 November 2015, 17:12

ustopable wrote:so if a clan is lacking people other players can join as reserves or mercenaries but we can also make a random team maker and allow players not in a clan to battle but if you want to practice single player domination will be allowed



But you know what? You're genius man!
Thank you very much! :thank:

You give me new ideas. might need to think about them first, how they work, etc.
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Re: Open world.

Postby Civil-Lite » 5 December 2015, 01:10

Just you wait if Eric Gurt sees this, hes gonna love these ideas! +10 is better than +1 8)
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Re: Open world.

Postby ustopable » 5 December 2015, 07:12

But first eric gurt must work on many parts of the game
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Re: Open world.

Postby Wardemption » 5 December 2015, 18:09

Lel, GTA xD.
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Re: Open world.

Postby ShiftyOne » 10 December 2015, 22:17

If this is put into effect, there should be a way to incorporate it into servers, with the option to allow the world to "continue existing" after someone has left. If a person leaves a map, usually after while the map disappears. However, it should only be an option for these types of maps. We don't want noobs and guests to create loads of random maps and make them sit around longer than really needed.

(Sort of off topic, just so you know)
Though I'm sure if this were to happen it would not affect ranked and unranked battles as much. Most noobs and guests play on the custom maps section. To be honest at times that is the only section that is played. It makes me sad that majority of players are probably still in elementary school.
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Re: Open world.

Postby affectionatePapyrus » 22 December 2015, 02:09

Sounds awesome, but it's probably going to be a pain to build such large maps, and it's possible that the future PB2.5 engine will not be able to handle such a thing unless the maps are segmented so that each session keeps its data (npc and weapon status, etc) but going between them opens up a loading screen, like how it is with Half Life 2.

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