Here how it works:
Basicaly there is a city called "Plasma city" that is located in random place on earth, a home of the rebels (Which are the players.). It's a well protected city with a shield sphere covering it. All players Spawn/Respawn there. The maps in the open world mode basicaly will resemble the real life locations on earth (ALL REAL-LIFE LOCATIONS!), the real life citys and towns (Example: Moscow, Los angeles, Jerusalem, etc.), all It's Neighbourhoods, streets, houses, shops, theaters, malls, cineams, etc. Not only Towns/cities, but also could be exploring forests, mountains, caves, etc.
Player spawn/re-spawn; how it works:
Basicaly if the player first time entering this game mode, he will spawn with default loadout: CS-Pistol, CS-Assaultrifle, CS-Shotgun. Player first time entering the gamemode will have 3 lives. Each 3 hours all players gain 1 live back. The limited amount of lives players can have is 3, above 3 they cant gain lives. Once the player is in middle of battle, and he dies, his body will lie there for 20 seconds, once 20 seconds past and no one revives him, he will respawn back into Plasma city, and lose 1 live. Once the player loses all his lives, he cannot respawn untill he get gained a new live.
Enemys; who are our enemys!?
The enemys will be basicaly the enemys we find in the Plasma burst 2 campaign (And not only). The enemys will basicaly will defend their territories, aswell as attack the territories that are captured by the players or any other enemy faction.
Factions:
- Civil security - All rounders. Usualy they accupy popular towns/cities and have random outposts in middle of forests.
- Usurpation forces - Strong aerial forces, high tech and powerfull weaponary. Usualy they occupy unpopulated places such as random islands in the middle of oceans/seas, and they have random Motherships around earth, but their main Base is the Main mothership in Earth's orbit.
- The Androids - Fast, forious, they are good at aiming. They occupy robotic facilities which could be Civil security outpost facilities or any city/town that has robotic facilities and they have been over-taken by the androids.
- Grubs - Heavely armored. They are also punchy. They do not own territories but they live in random caves, they never attack enemy territories. But if player faces them, they can be a big threat.
- Falkoks - Same as Usurpations, strong aerial foces, but, instead of strong weaponary they appear in large numbers.
- Random Mercenary organisations - Random organisations that have thier priorities. They do not own territoryes, but they can infiltrate territories and steal important things. Uses stealth/cloak stolen technology from civil security.
- Terrorists, fanatics (No, not refering to islam.) - Religious fanatics which belive in satan and think if they manage to clear out all earth from who is not in their religion will have a rich home and a virgin. they are weak, but they are not afraid to blow theirselves (Kamikaze).
- Band - Same as terrorists, they are weak, do not own territories, but they do not kamikaze. They do not belive in any religion unlike the terroritsts, and they are trying to survive.
Each enemy factions will have their advantages and weakpoints, aswell as their specialisations and abilities.
Note: AI NPC's Difficulty level automaticaly and always set to "Impossible".
How do we explore; capturing territories, entering new locations, exploirng them:
If the game is only started, and no other locations explored yet, the player basicaly needs to leave the plasma city and the game will start to load up an unexplored locations, if It's already explored it will do same, load up the map with the players and enemys there. And note the player will spawn in the other location from where he did come. Example, you arrived to that location in a foot? you spawn from where you come in a foot. You reached that location in a aircraft? you will spawn in the new location in an aircraft. To capture territories the players need to clear the location from enemys, clearing all buildings from the enemys.
Capturing territories will provide bonuses for the players, could be: Unlocking new weapons to choose, new perks, abilities, increased amount of limited lives, etc.
Players equipment and abilites:
All players that plays the game mode will have starting equipment and abilities. The default loadout the player will start with is CS-Pistol, CS-Assaultrifle, CS-shotgun, players can change to other weapons. When there are no any territories captured the only weapons avaiable for them are Slot 1 pistols, slot 2 assault rifles and slot 3 shotguns. Players default starting ability is nothing. Ofcourse players can select abilities.
Players default HP's starting is 400.
Players character skin... The player character skin is basicaly the skin they choose or create from the skin editor when they edit their profile.
Available perks for all players at start (When no any territories captured.):
None (default) - Self explaining, no bonuses and drawbacks.
Nano Armor - Increases the amounts of HP's for the player, however with the sacrifice of speed movement.
High mobility - Sacrifices your HP's with more speed and jump height.
Marksman - Improves your aiming with the sacrifice of HP's.
... More perks gets unlocked (For all players) during capturing more territories.
Abilities; all players will have energy just like in singleplayer, abilities require energy.
Quick Sight (Default) - Turn On/off ability. When active increases your aiming, stackable with marksman perk. drains energy.
Sphere Shield - Turn On/Off ability. When active, reduces all damage you receive when active, drains energy.
Bio injection - Usable ability. When using it, restores part of your HP's, drains part of your energy.
... More abilities gets unlocked (For all players) during capturing more territories.