I'll just lay them out simple, in no order from big to little or anything:
- Gravity Controller; it would work with pushers. If a pusher has up + (Checkmark (Install gravity affects)), then it would make it so the player's stability goes upside down, it would work the same with all other vertices.
- Bullet to Weapon Ricochet; in PB: FttP, when you would shoot at an enemy and your bullet would hit their firearm, it would decrease the damage, and even destroy the bullet entity, along with making a sound and making some sparks. This is a small effect (as far as I know) and is really cool.
- Dragging Bodies; as well in PB: FttP, you could drag bodies by tapping E and slowly moving them. This is something I would like to see in PB2.5.
- Bullet Holes in Walls; the title of this idea explains itself. When you shoot a wall, it would make a little black dot, and would disappear after a short while.
- Adding in PB: FttP Characters and Weapons; have you ever wished you had that old rocket launcher, the elite grub, or human soldier?
- Other Particles; http://prntscr.com/954qez
- In the Level Editor, you should be able to affect multiple items with one trigger affect. I tried to do this in a map I was making: Make all of the pushers named "#push*4" be disabled. This did not work, and I thought it would be a cool idea to add here.
- Y Axis: http://prntscr.com/968xbt
(I may add more later, you guys add on if you wish)
- Environment Death Exception Mode; an engine mark would decide whether deaths from things such as falling, being crushed, and even shooting yourself with a railgun would effect KDr or not. Would be useful in approved matches in PB2.5.