Isn't it just a tactic? Just because someone can't use a tactic, doesn't mean it should be removed.KLMJETWORK wrote:imagine a guy with a Plasmagun CS-Bloom and a CS-BNG quickly swapping and firing
Plus using another gun which is ready to fire instead of waiting for reload is called "logic", not "weird exploit".
Isn't it just a tactic? Just because someone can't use a tactic, doesn't mean it should be removed.
After all, that's the point of carrying multiple weapons at once.
assasinguy wrote:This is pretty much how I passed the campaign, but I still agree with you completely. I hate it when someone drops and replaces their sniper rifle for a double shot or quickly scrolls between 3 heavy weapons for a triple shot.
KLMJETWORK wrote:WTF-8 or whatever NNC that's it! wrote:Isn't it just a tactic? Just because someone can't use a tactic, doesn't mean it should be removed.
This whole post states why it should be removed so shut up already.
How is it not natural? What'd you do when your rifle would run out of ammo? I'd switch to a back-up weapon or run away, depending on the situation.maxim12 wrote:What? How it was logical? It's not natural
In real life, people don't selfboost. In real life, people have no hitpoints. In real life, aliens' existence is not confirmed, or at least it wasn't when i checked this for the last time.maxim12 wrote:how a human in real life able to switch guns very very fast and aim them very fast?
See above. Exoskeleton can provide extra stamina, this shouldn't be too hard to understand. Now look at Marine's Heavy Battlesuit.maxim12 wrote:For Human It's pretty heavy to carry a normal assault rifle for example, and now imagine the actual weight and mass that the heavy weaponary such as rocket launcher has
No. Plus I don't understand what are you talking about (the game or the real world). Though in both cases it's common to kill well-armed enemies via something not designed for combat.maxim12 wrote:In very close combat, who will win, the guy with shotgun or assault rifle? ofcourse shotgun, cause shotgun is desinged for close range combat in this game, rifle is more for medium ranges. get the logic?
It doesn't, that's the problem.KLMJETWORK wrote:This whole post states why it should be removed
NNC wrote:How is it not natural? What'd you do when your rifle would run out of ammo? I'd switch to a back-up weapon or run away, depending on the situation.
NNC wrote:No. Plus I don't understand what are you talking about (the game or the real world). Though in both cases it's common to kill well-armed enemies via something not designed for combat.
NNC wrote:It doesn't, that's the problem.
How many times have we seen newbies complaining about selfboost being OP?.. And, not trying to insult you or something, but your post sounds exactly same - "i cant use it please remove it".
KLMJETWORK wrote:Yeah. I get what you mean. +1
Also, imagine a guy with a Plasmagun CS-Bloom and a CS-BNG quickly swapping and firing... Damn.
maxim12 wrote:What i talk about is that each gun has It's own weakness and strong points. Shotgun can deal very punchy damage when you shoot the enemy from close distance, which can pretty much out DPS the assault rifle at close range. While at medium and long range shotgun sucks because of terrible accuracy. While assault rilfe is less punchy but It's more accuracte so It's more effective at medium ranges. where the sniper rifle is only good at long ranges, in medium or close range It's absolutly powerless against assault rifle or shotgun.
That is the POINT of carrying multiple weapons, so you have plenty of weapons for the needed situation, close combat? shotgun. Long range? sniper. Fighting enemyies in medium-close comabt? Assault rifle for the work.
Well, such behaviour became mainstream in games, and I don't have much against it. A number of arena shooters have a delay between switching to another gun and being able to fire that gun, and this usually looks like a glitch instead of a feature.maxim12 wrote:how you can switch to another gun instantly?
I'm not even going to counter this misbelief, it'd be a waste of time.maxim12 wrote:[blah blah blah about DPS]
I thought we've been talking about real life situations.maxim12 wrote:Second, since when PB2 has the option to reload guns anyway?
Simply look around... plazmaburstforum.com had a short life, yet there were few topics like "remove selfboost".maxim12 wrote:Never seen anyone complaining about it [selfboost].
I was reffering to KLMJETWORK's post, not your post. Sorry for misunderstanding.maxim12 wrote:Lets take simply that Selfboost is when the exosuit power your streight [...]
[more blah blah blah] It's just look realy weird.
Although Time Warp + swords "combo" indeed looks like an exploit, it probably isn't a big issue for as long as everyone is officially allowed to use cheats in singleplayer. Also, swords can be disabled.maxim12 wrote:In singleplayer with swords, You activae slow-mo and start rapidly clicking [...]
Isn't everyone doing something like this?KARL SERG wrote:Varoid37 did something like this, BNG-jumping then using the Machinegun to fly above the Building.
I'd like this, thought there should be no delay if the player has no guns yet.KARL SERG wrote:Speaking of this, assigning B to pick up Weapons instead of immediately picking them up seems quite good to me.
I hope you understand that such average values don't matter in actual combat.Krutz wrote:the assault rifle class (with minor approximations during calculations) has an average of 233.39706 damage per second. the shotgun class has an average of 140.66418 damage per second
Not when there are many enemies which have to be killed quickly. There'd be no enough time to wait for sniper rifle's reloading process.Krutz wrote:the sniper rifle is theoretically completely better than the shotgun or assault rifle at any achievable range
Arc_ wrote:If you're complaining about realism, explain how an individual carries 9 weapons at the same time?
NNC wrote:Well, such behaviour became mainstream in games, and I don't have much against it. A number of arena shooters have a delay between switching to another gun and being able to fire that gun, and this usually looks like a glitch instead of a feature.
NNC wrote:Although Time Warp + swords "combo" indeed looks like an exploit, it probably isn't a big issue for as long as everyone is officially allowed to use cheats in singleplayer. Also, swords can be disabled.
Arc_ wrote:If you're complaining about realism, explain how an individual carries 9 weapons at the same time?
Not like I'm disagreeing with your idea, but using 'realism' as a rebuttal is not going to work.
KARL SERG wrote:*Large quote*
Return to Feedback and Insights
Users browsing this forum: No registered users