Some guns and helmets

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Some guns and helmets

Postby darkstar 1 » 17 August 2016, 09:48

Guns:

Remake of the TL-pistol I made earlier:
http://i.imgur.com/aPdlMoD.png (shoots laser rays)

Falkok rifle:
http://i.imgur.com/vJX7SsL.png (Idk what it shoots)

Assault rifle (wanted to make something cool, but it looks like random gun parts thrown together ;-;):
http://i.imgur.com/6WxWviS.png

Humanified alien rifle:
http://i.imgur.com/15hAGRX.png (basically the same as the alien rifle, but it can be used by humans)



Some helmets: (big images, use ctrl and the mouse wheel if you wanna zoom out)

Marine helmet 1:
http://i.imgur.com/23A0EPH.png

Marine helmet 2:
http://i.imgur.com/RRStaTG.png

Marine helmet 3:
http://i.imgur.com/MC2YXr5.png

Marine helmet 4:
http://i.imgur.com/lGBgNiA.png

Usurpation disguised in C9 member/marine:
http://i.imgur.com/XUDvjHZ.png
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Re: Some guns and helmets

Postby Terror Only » 17 August 2016, 10:58

darkstar 1 wrote:Assault rifle (wanted to make something cool, but it looks like random gun parts thrown together ;-;):
http://i.imgur.com/6WxWviS.png
Usurpation disguised in C9 member/marine:
http://i.imgur.com/XUDvjHZ.png

i like these two. the rest drawings need some work (extra details and colors). also weapons don't seem like they belong to the game
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Re: Some guns and helmets

Postby darkstar 1 » 17 August 2016, 13:06

Terror Only wrote:
darkstar 1 wrote:Assault rifle (wanted to make something cool, but it looks like random gun parts thrown together ;-;):
http://i.imgur.com/6WxWviS.png
Usurpation disguised in C9 member/marine:
http://i.imgur.com/XUDvjHZ.png

i like these two. the rest drawings need some work (extra details and colors). also weapons don't seem like they belong to the game


Thx for the feedback :) And what exactly makes them not fit in pb2? Colour? Shape? Are the outlines too bright?
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Re: Some guns and helmets

Postby Terror Only » 17 August 2016, 14:06

darkstar 1 wrote:And what exactly makes them not fit in pb2? Colour? Shape? Are the outlines too bright?

it's really hard to explain, you just gotta feel it when the gun belongs to the game and when it doesn't. google pb2 weapons or browse "still art" section and then look at your guns. you will see the difference
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Re: Some guns and helmets

Postby Roxxar » 18 August 2016, 03:40

IMO they really fit PB2's general style, but I feel as though I can explain why they don't look like they can be in-game.

My personal problem with them is that they don't fit in as of now. Most guns in-game are currently dark shades of grey (ha ha whatever), deep blues, hints of red/crimson, and the obvious bright yellow of alien guns. Basically, colors in PB2 don't expand past the current, selective palette. Specifically, there's no entity with the bright slate-grey of the first pistol, so it will generally look out of place. The Falkoks are a deep crimson color with patches of dark grey and even some blue, therefore mismatching it with the lighter red of the rifle. Also, as stated earlier, there are no hybrids in-game, so the modified Alien Rifle will also be out of place.

Personally speaking, I believe Terror Only is wrong in the fact that your art needs "extra details and colors." PB2 is a relatively simplistic-looking game; details are rather minimal, and guns are stacked high rather than long. Although I am not much of an artist myself, this is what I believe people need to understand first in order to grasp PB2's aesthetic and style. With all due respect, people (unlike you) seemingly do not seem satisfied with PB2's simplicity, so they continue adding on unnecessary details, sometimes even messing up the entire art beyond recognition; however, for what it's worth - from someone who's not good at PB2 art himself - I think you have the style nailed down. Although I said your concepts and color palettes are a bit different from PB2's, I believe it is just the fact that PB2 is just dull in color choice and variety, NOT that you failed to see through to it.

TL;DR - i like it
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Re: Some guns and helmets

Postby Flesher2478 » 1 January 2019, 11:01

These are incredibly very good helmets! It’s a pity you can’t customize Noir Lime in a campaign, and so well after all, Eric added these helmets to Plazma Burst 2!

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