Add Triggers on dying or trigger on Impact of Character A

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Add Triggers on dying or trigger on Impact of Character A

Postby Unreal engine 4 » 13 October 2020, 15:23

Not the triggers which are variables,
the simplified ones.
They will be in "Characters" triggers and will look like "Activate Trigger A if character B got damage", "Activate trigger B if Character C is dying"
They will do same function as "Trigger on death", but you know, that will be trigger on dying or getting damage.
like uh example:
A character received the damage, then the (trigger on impact) trigger which activates another trigger like uh "Kill all characters in region A which are hostile to character A"
Like that. It should be much easier to use it than variables i guess. ^_^
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Re: Add Triggers on dying or trigger on Impact of Character

Postby Nyove » 14 October 2020, 14:46

Hey Unreal engine 4,

Suggestions about the ALE should go here: viewforum.php?f=149. Any questions and/or bug reporting should to this topic instead.

Back to topic.
--
There is already trigger action that supports both
-> "Activate Trigger A if character B got damage"
-> "Activate trigger B if Character C is dying"

They are unfortunately (or fortunately) variable trigger actions, which is something a lot of people find it 'hard' and refused to learn the basics of variables. There is literally a trigger action 'Set variable 'A' to 1 if Character 'B' is dying' which only takes about 3 trigger actions to test for dying character.

Learning how to use variable trigger actions is not that hard and allows you to use more trigger actions and develop complex trigger contraptions!

In summary, I find your suggestions to be subpar - since there are existing trigger actions that can achieve the effect without too much work.

Best regards,
Nyove
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