Not the triggers which are variables,
the simplified ones.
They will be in "Characters" triggers and will look like "Activate Trigger A if character B got damage", "Activate trigger B if Character C is dying"
They will do same function as "Trigger on death", but you know, that will be trigger on dying or getting damage.
like uh example:
A character received the damage, then the (trigger on impact) trigger which activates another trigger like uh "Kill all characters in region A which are hostile to character A"
Like that. It should be much easier to use it than variables i guess.