Hey guys.
I'm not too sure if the 1.31 update or an unlisted, recent update has bought on unintended side effects in the game. Here are the bugs that I found so far while playing. Just to note, regular play and the Level Editor's testing feature are affected.
1. Ally/Enemy Behavior [Fixed 04/11/2019]
a. Inactive allies/enemies remain static. They do not look around or walk around, typical traits associated with the AI's "investigate mode".
b. Enemies will respond to nearby ground impacts, but will become static again after reaction.
c. Allies will not follow the player.
Otherwise, active enemy and ally fighting behavior seems normal.
2. Grab/Telekinesis Feature (take a shot for every instance of "grab" being mentioned for fun)
a. Live/active grenades cannot be grabbed.
b. Live enemies and allies can now be grabbed and flung around (perfect for pretending to be a Jedi or a Sith Lord).
c. Grabbed inactive enemies will become active immediately.
d. Objects and people can now be grabbed in the air and in the water.
e. Most importantly, grabbing any object or person while standing will make the player unstable. Grabbed objects/people flying towards the player will make the player fly towards said object/people.
If anyone else has experienced bugs associated with the recent update in the game or in the Level Editor, do post here.