Trigger Character Function Bug

Trigger Character Function Bug

Postby Venemous » 25 June 2016, 21:00

As you know in the Trigger function list there are Character functions such as set max hp, move char a to region b, etc.

Whenever I try to put 2 or more Character functions in a single trigger, it skips all functions except the last one. For exmaple, If I want to set the maxhp of a char and then move them somewhere, it only moves them to the place without changing their HP.

In the early stages of the map i'm working on, this bug wasn't in effect and I could put as many Character functions in a trigger as I wanted, but at some point this happened for some reason and I can't do more than 1 no matter what I do. This is especially problematic considering the fact that I'm trying to make a trigger/timer chain that does over 30 character functions...

If this can't be fixed, suggestions for workarounds such as doing the same things without Character functions would be appreciated.

halp

Anyone wondering why i'm back all of a sudden: I'm too mentally exhausted to explain my situation anymore, i'll just be popping in from time to time
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Venemous
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Re: Trigger Character Function Bug

Postby mrblake213 » 26 June 2016, 05:16

i has bootiful advise

dont mek maps

try reversing them
put tp first and health 2nd
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Re: Trigger Character Function Bug

Postby Venemous » 26 June 2016, 05:31

mrblake213 wrote:i has bootiful advise

dont mek maps

try reversing them
put tp first and health 2nd

Tried this, didnt work.
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Re: Trigger Character Function Bug

Postby ustopable » 28 June 2016, 11:24

dunno what happened but have you tried to recheck all logics and see what is the problem? Usually it activates the first one listed on it and the last will be the last so there will be a somehow .1 second delay
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Re: Trigger Character Function Bug

Postby Venemous » 29 June 2016, 18:09

Copied everything, put it into a new map and it works now for some reason.

lawked
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