Falling ship interfering with doors

Falling ship interfering with doors

Postby Tortoise » 19 March 2016, 13:23

I first found this bug when making a single player map a while ago, but I did not really know how the map editor worked back then, but I have encountered this bug again and it has become a problem.

So I was making a parkour map where a huge movable moves right so that it pushes people of if they do not keep going. I also had ships falling on people. I found that a once animated falling ship would stop the movable from moving when hitting the ground near it. Its annoying because I cant really make the map while the falling ships keep messing stuff up.
https://youtu.be/0c1u5zspRzA
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Re: Falling ship interfering with doors

Postby mrblake213 » 20 March 2016, 02:17

I just tried this on ALE. I didn't encounter any problems

Would you mind opening the map source and perhaps share the map id.
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Re: Falling ship interfering with doors

Postby Tortoise » 20 March 2016, 14:37

mrblake213 wrote:I just tried this on ALE. I didn't encounter any problems

Would you mind opening the map source and perhaps share the map id.

Heres the map page link: http://www.plazmaburst2.com/?s=9&a=&m=tortoise-steaknifeparkour
https://youtu.be/0c1u5zspRzA
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Re: Falling ship interfering with doors

Postby mrblake213 » 21 March 2016, 03:43

I tried your map on SP. It happened on the map..
I opened the source and I didn't find any problems..

However, I copied it to one of my maps and redo all of your triggerwork..
Played it, the door didn't stop.

The problem must be your triggers. Something must be wrong.

You could see the part of your map on:
http://plazmaburst2.com/?s=9&a=&m=mrbla ... &id=611461
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Re: Falling ship interfering with doors

Postby Tortoise » 21 March 2016, 09:50

Thanks. I will try reworking the triggers.
https://youtu.be/0c1u5zspRzA
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