it happened again!

it happened again!

Postby tentionmaru7 » 1 January 2017, 12:15

in x death-real war, i died by another player for no reason at all!
he/she was not shooting at me but why did her shots damaged me?

(more like the earlier days, when everyone's hotbox was everywhere)
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Re: it happened again!

Postby Dariy » 1 January 2017, 18:11

Sounds a lot like it was due to lag.
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Re: it happened again!

Postby iLionz » 1 January 2017, 18:13

Welcome to PB2. It's not a bug, its just how the game is due to synchronization issues.

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Re: it happened again!

Postby GhostX5 » 3 January 2017, 08:08

Yup, synchronization issues happen everytime. I'm experiencing many issues like this when I have joined the secret clan, but none of this happened when I was not in a clan.

How much ping do you have while playing x death-realwar map?
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Re: it happened again!

Postby tentionmaru7 » 4 January 2017, 12:04

GhostX5 wrote:How much ping do you have while playing x death-realwar map?


200-250 its average but how did i get killed when there's no projectile flying at me
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Re: it happened again!

Postby GhostX5 » 4 January 2017, 16:21

It's synchronization issues and lagging. Maybe perhaps a bug. Me and iLionz said that already. Maybe it's synchronization issues, but I'm not so sure about that.
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Re: it happened again!

Postby tehswordninja » 4 January 2017, 21:19

Ping/lag/sync issues all play a part in this. Due to the game's multiplayer being client side, instead of server side, and the many variables that may or may not happen, this can lead to you being killed when in cover or by bullets that aren't there, at least on your screen. On someone else's though, you might not be in cover, or you are right next to them.
This is most apparent when you try to use AI enemies in a custom map for multiplayer. The AIs act differently for each player, because again of client sided multiplayer. Even if everyone has around if not the same ping, the AI will still act differently for each player.

However, having similar ping to other players does help with delays and does make the game work better, but until PB2.5 this will always be an issue.
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Re: it happened again!

Postby mikey schmidt » 7 January 2017, 04:58

He was all the other side ( teleport bound )
And i was in a building and not attacked
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Re: it happened again!

Postby darkstar 1 » 8 January 2017, 16:44

I had once a similar bug in custom maps, I did something weird with the triggers in my map, played it, after that joined another map and died everytime somebody shot a gun.

Did it happen once? Did you play a map before that might contained this bug?
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Re: it happened again!

Postby mikey schmidt » 9 January 2017, 05:51

darkstar 1 wrote:I had once a similar bug in custom maps, I did something weird with the triggers in my map, played it, after that joined another map and died everytime somebody shot a gun.

Did it happen once? Did you play a map before that might contained this bug?


In stryde-snipers ( RIGHT IN THE *SSH*LE!!! )
And i keep getting shot in a building even when ragdolling he was at the left teleport bound and i was in the 2nd floor at right building
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Re: it happened again!

Postby Protonoid » 14 January 2017, 05:44

This is what I experience every time. I don't the play the game quite often because it lags hard for me.
And you can't change it.

Probably, what happened was the player (who killed you) was in your side of the map slicing/shooting and he teleported to another side. But the game (his client) didn't synchronized it with the server immediately, and did so when you reached there. And hence, you were killed by the player (indirectly by lag)
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Re: it happened again!

Postby tentionmaru7 » 14 January 2017, 13:08

Protonoid wrote:This is what I experience every time. I don't the play the game quite often because it lags hard for me.
And you can't change it.

Probably, what happened was the player (who killed you) was in your side of the map slicing/shooting and he teleported to another side. But the game (his client) didn't synchronized it with the server immediately, and did so when you reached there. And hence, you were killed by the player (indirectly by lag)


Uhh that makes no sense, when we were at close combat, we have a delay of half a second
So what happened? I was in full cover, and he/she was on the other side brawling another player!
my life has came to a horrifying death
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Re: it happened again!

Postby Protonoid » 15 January 2017, 04:58

tentionmaru7 wrote:
Uhh that makes no sense, when we were at close combat, we have a delay of half a second
So what happened? I was in full cover, and he/she was on the other side brawling another player!


That's odd. But however, I'd blame lag for it.
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Re: it happened again!

Postby master derk300 » 19 January 2017, 12:49

X death real war is such a bad map, no idea how the map is approved

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