It was pure diarrhea. Both visually and gameplay wise.
I hope it doesn't get repeated in PB3.
CakeSpider wrote:Some kind of dialogues appear for the first time in the proxy's campaign. In fact in first 30 levels we will be without any words and without any plot progress. Even the marine's "clone" in 21 level dont not say anything (same with 2 cs prisoners in 6 level) And full dialogues will appear only in the last 4 levels.
Stryde wrote:Yes, the plot with taciturn main character is a problem which came from pb1 (This game was rushed while making), Eric is a hostage of the game from past. It's bad that 3rd pb game probably will have same problem.
Tossah wrote:pretty sure most enjoyed it (myself included) back then when critique was relatively more obscure than it is now. considering that, i bet most people still enjoy the campaign, but for me the campaign has a major flaw when it comes to difficulty since it's based on making the enemies bulletsponges and having maphacks.
SaiMrCat wrote:The level before 2 clone levels is just no sense! The water CAN'T stay on the top,
SaiMrCat wrote:I and gun's CAN'T shoot in the water, because there is NO fire in the water
alj99 wrote:
That's my problem in any pve maps in general honestly. Until we get better ai system, it's gonna stay that way.
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