nightmar wrote:I am having a hard time to keep up with why this is all of a sudden necessary. What happened and we are required to pay now?
Washington server was removed for same reasons back in the days, we changed multiple servers and I also did reoptimize network traffic used for map transferring and network snapshots mainly because of that.
Coolbuddy been supporting Plazma Burst 2 servers for all these years but wasn't able to have revenue compared to amounts they have spent on servers.
Coolbuddy isn't working with games anymore and is also seeking to cut spendings on their game-related websites. As far as I understand - due to things going worse with their main business because of coronavirus.
We are still figuring out stuff regarding how it all works, can take few days to set all up before benefits for supporters could be implemented.
Unfortunately things aren't free behind the scenes. Sure there theoretically can be alternatives to keeping Plazma Burst 2 official website but will probably won't work as good as it could go with projects like SD2D or any of my future projects I'm developing.
So far main thing Plazma Burst 2 website and servers handle well is being a hub and being good enough middle point between all players - without it only way of playing would be connecting directly, without much anti-cheat support too.