Level Editor Help and Ideas

General Discussion related to the Plazma Burst game series.

Level Editor Help and Ideas

Postby apotheosis00 » 9 October 2019, 20:26

Here, I have a few questions about the advanced level editor (ALE) to ask. I also have some ideas for triggers.

For my basic questions, I have a few:

1:
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How do you make a gun shoot shield nades, virus drones, and teleport nades, and still make them work?
2: How do you let a character gain nades over time, and make it go on infinitely?
3: What actions do triggers use so you can make enemies spawn, kill them and get points, and spend the points on guns and upgrades?
4: How do you make a function that lets a character teleport by pressing 'e' somewhere?
5: On a developing base map, I have a gun floor with guns inside the floor. The guns keep exploding every time they spawn in. How do I stop that?
6: How do you let only one player receive a private message?
7: How do you make a character's view go to a part off-screen? (for reference, see map muted2-nwar
8: Also in muted2-nwar, how do you make the jetpack?
9: How do you make an AI do an action like jump, walk, or slice?
ee

I also have a ton of ideas:

TRIGGER FUNCTIONS:

1:
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Restore all guns to starting states.
2: Restore all guns with weapon model "A" to original states.
3: Move all guns with weapon model "A" to the region "B".
4: Call trigger "B" when character "A" crouches.
5: Disable character "A" blades.
6: Enable character "A" blades.
7: Call trigger "B" if movement in region "A".
8: Show hint "A" on player "B" screen.
9: Show text "A" on player "B" screen.
10: Display hint "A" to all player on team "B".
11: Display text "A" to all players on team "B".
12: Continue trigger actions only if player "A" cash is larger than amount "B"
13: Continue trigger actions only if player "A" points is larger than amount "B"
14: Continue trigger actions only if player "A" in-game exp is larger than amount "B"
15: Continue trigger actions only if team "A" cash is larger than amount "B"
16: Continue trigger actions only if team "A" points is larger than amount "B"
17: Continue trigger actions only if team "A" in-game exp is larger than amount "B"


VARIABLES

Spoiler: Show More
player1_cash (Goes all the way to player8_cash)
player1_pts (Goes all the way to player8_pts0
player1_exp (Goes all the way to player8_exp)
timer_score (I thought it would be cool if, on a map, the amount of score a player earns is the amount of time they have.)

apotheosis00
Cyber Grub [25]
 
Posts: 39
Joined: 30 March 2019, 22:25

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