so basically i ran into the approval section on the forum and noticed how many posters claim their maps to be very unique and they say something like "there is no other map like mine". but in fact those maps are not original. fools keep replying in those topics saying "good job. 5 stars. please approve". i don't know why they are doing this. i hope this will change with time. BUT there are a few people who actually criticize the maps. this is a good thing. but instead of thanking them for doing it, map owners start shitraining them
anyway. all those maps i'll mention later are based on very very elder map we all know - eric gurt's railwars map. the problem is that nearly half of all approved maps in pb2 have the same structure like egrw1 map. and the worst part of this issues is eric who keeps approving them. since eric does not want to get into discussion, i address this to map developers: stop creating cliche maps. symmetrical maps do not always have to have egrw1 structure.
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cliche map structure:
1) covered spawn zone for coop mode with a big vertical wall or complex of walls facing the middle zone of the map. sometimes you have to selfboost to access it
2) wall or complex of walls floating in the middle part of the map between the spawn zones
3) bottom zone of the map where you can either get randomly sniped from left or right side of the map (also above you) & where you can get instantly spawn killed in case if there are too many players
sometimes they can be mixed with each other, but make up a cliche map anyway
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examples: (those are currently approved maps)
eric gurt-railwars1:
stryde-sniper:
xfrostbytex-snipezone:
lpzimm-split:
blast3r-snip3r:
tburn-raywars:
tburn-sniperwars:
chemicalx-railwars:
chemicalx-arena:
roxxar-champion:
chemicalx-raywars:
chemicalx-sniper:
isteven-dm:
scorpionkiller-raywars1:
scorpionkiller-rgw2:
... this is not a finished list
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