Advanced Level Editor update:

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Advanced Level Editor update:

Postby 360Polska » 30 November 2017, 19:08

Today I'm making in ALE and that's what I found:

Characters:
Spoiler: Show More
- Drone controller


Guns:
Spoiler: Show More
- M4A4
- Glock


Trigger actions:
Spoiler: Show More
- Session vars: Clear all session variables
- Session vars: Save value of regular variable 'A' to session variable 'B'
- Session vars: Load value of regular variable 'A' from session variable 'B'
- Character: Change head/body/arms/legs of character 'A' to model 'B'
- Gun: Change gun 'A' speed multiplier to value 'B'
- Gun: Change gun 'A' recoil multiplier to value 'B'
- AI: Set global AI difficulty (1: Easy, 2: Medium, 3: Hard)
- Gun: Change gun 'A' projectitle model to index 'B':
1. Blue bullet (example: Pistol C-01p)
2. Red bullet (example: Shotgun C-01s)
3. White bullet (example: Alien Shotgun)
4. Small ray bullet (example: Alien Rifle)
5. Yellow bullet (example: Assault Rifle CS-RC)
6. Large ray bullets (example: Ray Gun C-01y)
7. Rocket (example: Rocket Launcher CS-LitBro)
8. Grenade (example: Grenade Launcher CS-SpamThemBaby)
9. Yellow energy (example: Hound Walker Cannon)
10. Energy (example: Energy Cannon CS-BNG)
11. Grenades C-001n
12. Plasma balls (example: Plasmagun CS-Bloom)
13. Grenades C-001n (before explosion)
14. Virus (example: Drone Gun CS-Virus)
15. Invisible bullets (example: Gun M4A4)
16. White bullets
17. Teleport Grenade CS-Port-Nade
18. Teleport Grenade CS-Port-Nade (before explosion)
19. Shield Grenade CS-Quarium
20. Shield Grenade CS-Quarium (before explosion)
21. Shield Grenade CS-Quarium (shield)
22. White bullet
23. Red bullet
24. Dark bullet
25 and above. ???


Background:
Spoiler: Show More
- Now has HEX multiplier


Thanks for read
I'll do it tomorrow. Maybe.
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Re: Advanced Level Editor update:

Postby Slashdown » 1 December 2017, 00:38

There was an update posted somewhere. I think Eric posted it.

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Re: Advanced Level Editor update:

Postby Civil-Lite » 1 December 2017, 21:30

It looks like Eric Gurt had been busy and had the time to add in a few more updates. Seems legit too now that map making has become a whole lot more fun. The new trigger actions will last a good while.
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Re: Advanced Level Editor update:

Postby stormforce » 2 December 2017, 00:48

I'm so confused. Like, so very confused with the variables and stuff, but now I'm even more confused. Am I like, the only map maker confused? Like I'm really confused. :')
hi

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Re: Advanced Level Editor update:

Postby yi en » 4 December 2017, 10:41

I don't have much time to study variables since minecraft released new execute commands, it's already confuse me.
variation would be more confusing since I don't like the website with HTML only without css (it's just a
metaphor.
but other things coming back, sure.
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